The following warnings occurred:
Warning [2] Undefined variable $thumblist - Line: 1021 - File: inc/functions_post.php PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions_post.php 1021 errorHandler->error_callback
/inc/functions_post.php 822 get_post_attachments
/showthread.php 1118 build_postbit



This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Black Rock Shooter The Game - NPUH10126
#1
BLACK★ROCK SHOOTER THE GAME

r3115
Looks playable, currently limited testing as I'm still in the process of testing a few levels.
so far video/audio, Save/Load is working.

Lots of these warnings in the log
Code:
23:01:19  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
23:01:19  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
23:01:19  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
23:01:19  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255


Attached Files Thumbnail(s)
                               

.zip   Log_r3115(64bit)_INFO.zip (Size: 22.66 KB / Downloads: 216)
Reply
#2
Do you recommend some particular settings?

I can play this game, but I have a problem, music disappear after some minutes... I am using r3115 with sonicstage and atrac3+. Is it possible fix this? Thanks in advance!
Reply
#3
Same music times out after a couple of scenes. Also had some game freezes and overall stuttering issues when explosions occur.

I'm also not getting any dialogue audio during the game either.

edit: using r3111.
Reply
#4
voice audio is mono so you need to use a mono decoding solution (see the general section of this forum for more info) ,
confirmed problem with BGM not looping.
Code:
00:16:21  INFO hle.sceAtrac3plus - ATRAC3 play thread - Replaying atrac loop atracID=0, loopStart=79172, loopEnd=4469389
Reply
#5
Sometimes the game freezes, and there isn't effect bright on enemies first of their attacks (useful for dodge).
Reply
#6
(04-25-2013, 07:18 AM)hyakki Wrote: voice audio is mono so you need to use a mono decoding solution (see the general section of this forum for more info) ,
confirmed problem with BGM not looping.
Code:
00:16:21  INFO hle.sceAtrac3plus - ATRAC3 play thread - Replaying atrac loop atracID=0, loopStart=79172, loopEnd=4469389

Nice, problem has been resolved.

Still trying to wrestle with the random game freezes. Freezes during the transitions before and after battles most of the time.
Reply
#7
(04-26-2013, 03:53 AM)FireWire Wrote: Still trying to wrestle with the random game freezes. Freezes during the transitions before and after battles most of the time.
Me too. Sad
Reply
#8
Please post a log on the INFO setting so the dev's can try to identify the problem.

I have ran the game for about 1 hour and was unable to reproduce any crashes, but I do remember the japanese version of the game commonly crashed on the loading screen.

When it crashes do you see any errors in the console window? and are you running the 32bit or 64bit jpcsp?
Reply
#9
(04-26-2013, 10:27 PM)hyakki Wrote: Please post a log on the INFO setting so the dev's can try to identify the problem.

I have ran the game for about 1 hour and was unable to reproduce any crashes, but I do remember the japanese version of the game commonly crashed on the loading screen.

When it crashes do you see any errors in the console window? and are you running the 32bit or 64bit jpcsp?

Crashes are random.

Now for example I have gotten this after crash:
Code:
01:29:21  INFO hle.IoFileMgrForUser - main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GAMEDATA/FLD/FCHR/FCHR_G_OBJ04.BIN flags = 1 permissions = 00
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  INFO hle.IoFileMgrForUser - main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GAMEDATA/FLD/FCHR/FCHR_G_OBJ16.BIN flags = 1 permissions = 00
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  INFO hle.IoFileMgrForUser - main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GAMEDATA/FLD/FCHR/FCHR_G_OBJ24.BIN flags = 1 permissions = 00
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  INFO hle.IoFileMgrForUser - main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GAMEDATA/FLD/FCHR/FCHR_M_EGG01.BIN flags = 1 permissions = 00
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  INFO hle.IoFileMgrForUser - main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GAMEDATA/FLD/FCHR/FCHR_M_EGG02.BIN flags = 1 permissions = 00
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
01:29:21  INFO hle.IoFileMgrForUser - main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GAMEDATA/FLD/FCHR/FCHR_M_EGB01.BIN flags = 1 permissions = 00
Reply
#10
(04-24-2013, 06:07 AM)hyakki Wrote: BLACK★ROCK SHOOTER THE GAME

r3115
Looks playable, currently limited testing as I'm still in the process of testing a few levels.
so far video/audio, Save/Load is working.

Lots of these warnings in the log
Code:
23:01:19  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
23:01:19  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
23:01:19  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255
23:01:19  WARN       ge - GUI - Unimplemented VCV: colorR=255, colorG=255, colorB=255

What settings are you using? I can get the game to play, but it is slowed down to around 9-15 FPS and voices won't play. BGM also stops after a while. Videos such as the opening movie play fine, but ingame cinematics and gameplay are slowed down. I'm using r3111.
Reply


Forum Jump:


Users browsing this thread: 6 Guest(s)