This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster Hunter Portable 3rd - ULJM05800
#2
Hello everyone!
I have been trying to run monster hunter portable 3rd on my jpcsp emulator(v0.6 2456).
I installed the launcher and I tried to configurate the emulator,but I kinda failed.
So every time when I choose the ISO of the game and click on the play button,the screen turns black.
Thought it shows fps speeds between 25 and 30,which should actually work.I have no idea what could be causing my problem.
Here are my infos from the logger:

1265 [GUI] INFO emu - Java version: 1.7.0_02 (1.7.0_02-b13)
1270 [GUI] INFO emu - Jpcsp v0.6 2456
1275 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJM05800
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
HRKGMP_VER = 129
PARENTAL_LEVEL = 7
PSP_SYSTEM_VER = 6.36
REGION = 32768
TITLE = MONSTER HUNTER PORTABLE 3rd
USE_USB = 0
probably homebrew? false
1455 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
2219 [GUI] INFO loader - Unrecognized file format
2224 [GUI] INFO loader - File magic 00 00 00 00
2496 [GUI] INFO loader - Found ModuleInfo name:'MonsterHunterPortable3rd' version:0101 attr:00000000 gp:08a23ec0
2500 [GUI] INFO loader - Found 297 unresolved imports
2502 [GUI] WARN loader - Failed to map import at 0x08961320 [0x67F0ED84] Module 'sceJpeg'(attempt 1)
2502 [GUI] WARN loader - Failed to map import at 0x08961328 [0x98B83B5D] Module 'scePauth'(attempt 1)
2503 [GUI] INFO loader - 295 NIDS mapped
2503 [GUI] INFO loader - 2 remaining unmapped NIDS
2509 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2522 [GUI] INFO ge - Only GE Graphics: false
2608 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2609 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3205 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
3208 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3212 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3216 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3220 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3224 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3227 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3231 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3234 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3237 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3241 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3246 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3249 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3251 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3254 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3257 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3261 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3276 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
3279 [GUI] INFO emu - Using the following settings:
3280 [GUI] INFO emu - Configuration / Region
3283 [GUI] INFO emu - Language [日本語]
3284 [GUI] INFO emu - Button preference: ["O" for "Enter"]
3284 [GUI] INFO emu - Daylight savings: [Off]
3285 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
3286 [GUI] INFO emu - Time format: [24H]
3286 [GUI] INFO emu - Date format: [YYYY-MM-DD]
3287 [GUI] INFO emu - WLAN power saving mode: [Off]
3288 [GUI] INFO emu - Ad hoc channel: [Auto]
3288 [GUI] INFO emu - Nickname: []
3289 [GUI] INFO emu - Configuration / Video
3289 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
3290 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
3290 [GUI] INFO emu - [ ] Use vertex cache
3291 [GUI] INFO emu - [X] Use shaders (experimental)
3291 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3292 [GUI] INFO emu - [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3292 [GUI] INFO emu - [X] Enable VAO (only relevant when using shaders and vertex cache)
3293 [GUI] INFO emu - [ ] Enable saving GE screen to Textures instead of Memory
3293 [GUI] INFO emu - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3294 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3294 [GUI] INFO emu - [X] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3295 [GUI] INFO emu - [X] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3296 [GUI] INFO emu - [X] Disable optimized VertexInfo reading (may improve compatibility)
3296 [GUI] INFO emu - [ ] Use Software Rendering (very experimental, not yet complete, slow)
3297 [GUI] INFO emu - Configuration / Audio
3297 [GUI] INFO emu - [ ] Disable audio threads
3298 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
3298 [GUI] INFO emu - [ ] Disable audio blocking
3299 [GUI] INFO emu - Configuration / Memory
3299 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
3299 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
3300 [GUI] INFO emu - Configuration / Media
3300 [GUI] INFO emu - [ ] Use Media Engine
3301 [GUI] INFO emu - [ ] Extract media files to tmp folder
3301 [GUI] INFO emu - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3302 [GUI] INFO emu - [ ] Use debug font (disable flash0 fonts)
3302 [GUI] INFO emu - Configuration / Compiler
3303 [GUI] INFO emu - [X] Use compiler (dynarec)
3303 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
3304 [GUI] INFO emu - [3000] Maximum method size
3304 [GUI] INFO emu - Configuration / Crypto
3305 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
3305 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
3306 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
3306 [GUI] INFO emu - Configuration / Display
3307 [GUI] INFO emu - Anti-aliasing: [x4]
3307 [GUI] INFO emu - Resolution: [Native]
3308 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3308 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3473 [GUI] INFO ge - Using RenderingEngineLwjgl31
3474 [GUI] INFO ge - Using VBO
3475 [GUI] INFO ge - OpenGL version: 3.3.11251 Compatibility Profile Context
3475 [GUI] INFO ge - Shading Language version: 3.30
3476 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
3476 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
3489 [GUI] INFO ge - Using VAO (Vertex Array Object)
3490 [GUI] INFO ge - Using shaders with Skinning
3490 [GUI] INFO ge - Using dynamic shaders
3491 [GUI] INFO ge - Using Geometry Shader for SPRITES
3493 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
3493 [GUI] INFO ge - Rendering to a texture
3989 [GUI] ERROR ge - Shader error log: Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader(s) linked, fragment shader(s) linked.
Validation failed! - Different sampler types for same sample texture unit in fragment shader.

3992 [GUI] WARN ge - Shaders do not run correctly on your computer. They have been automatically disabled.
3996 [GUI] INFO ge - Using VAO (Vertex Array Object)
4004 [GUI] INFO ge - Using non-optimized VertexInfo reading
20102 [Emu] INFO runtime - Using Compiler
20137 [root] WARN hle - Unsupported syscall 207C SysMemUserForUser_1B4217BC 06030610 09FFFE00 00000000
20165 [user_main] INFO compiler - Replacing CodeBlock at 0x0880E6DC by Native Code 'strlen'
20172 [user_main] INFO compiler - Replacing CodeBlock at 0x0880C468 by Native Code 'memset'
20187 [user_main] INFO compiler - Replacing CodeBlock at 0x089586D4 by Native Code 'nop'
20218 [user_main] INFO compiler - Replacing CodeBlock at 0x08812970 by Native Code 'nop'
20219 [user_main] INFO compiler - Replacing CodeBlock at 0x08812978 by Native Code 'nop'
20266 [user_main] INFO compiler - Replacing CodeSequence at 0x0880C468-0x0880C53C by Native Code 'memset'
20274 [user_main] INFO compiler - Replacing CodeSequence at 0x0880C468-0x0880C53C by Native Code 'memset'
20294 [user_main] INFO compiler - Replacing CodeSequence at 0x0880C468-0x0880C53C by Native Code 'memset'
20296 [user_main] INFO compiler - Replacing CodeSequence at 0x0880C468-0x0880C53C by Native Code 'memset'
20341 [user_main] INFO compiler - Replacing CodeBlock at 0x088EB45C by Native Code 'nop'
20347 [user_main] INFO compiler - Replacing CodeSequence at 0x0880C468-0x0880C53C by Native Code 'memset'
20369 [user_main] INFO compiler - Replacing CodeSequence at 0x0880C468-0x0880C53C by Native Code 'memset'
20427 [CheckExitGame] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=12
20467 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.BIN flags = 1 permissions = 00
20612 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x459b_size0x50d0 flags = 1 permissions = 00
20830 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/sce_lbn0x459b_size0x50d0') HLE module loaded
20840 [user_main] INFO hle.ModuleMgrForUser - IGNORINGConfusedceKernelStartModule HLE module 'libfont'
20847 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
20850 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
20959 [user_main] INFO compiler - Replacing CodeSequence at 0x0880C088-0x0880C1A8 by Native Code 'memcpy'
20961 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=24
20961 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x25
21148 [user_main] INFO compiler - Compiler: invalidating all compiled classes
21149 [user_main] INFO hle.UtilsForUser - sceKernelIcacheInvalidateAll
21151 [user_main] INFO compiler - Compiler: invalidating all compiled classes
21151 [user_main] INFO hle.UtilsForUser - sceKernelIcacheInvalidateAll
21185 [fakeRofsLoader] INFO compiler - Replacing CodeSequence at 0x0880C088-0x0880C1A8 by Native Code 'memcpy'
21246 [user_main] INFO compiler - Compiler: invalidating all compiled classes
21246 [user_main] INFO hle.UtilsForUser - sceKernelIcacheInvalidateAll
21249 [user_main] INFO compiler - Compiler: invalidating all compiled classes
21250 [user_main] INFO hle.UtilsForUser - sceKernelIcacheInvalidateAll
21328 [fakeRofsLoader] INFO compiler - Replacing CodeSequence at 0x0880C088-0x0880C1A8 by Native Code 'memcpy'
21516 [fakeRofsLoader] INFO hle.ThreadManForUser - DispatchThread disabled, not context switching to priorityChanger(Status PSP_THREAD_READY, Wait None, doCallbacks false)
21517 [fakeRofsLoader] INFO hle.ThreadManForUser - DispatchThread disabled, not context switching to priorityChanger(Status PSP_THREAD_READY, Wait None, doCallbacks false)
21517 [fakeRofsLoader] INFO hle.ThreadManForUser - DispatchThread disabled, not context switching to priorityChanger(Status PSP_THREAD_READY, Wait None, doCallbacks false)
21517 [fakeRofsLoader] INFO hle.ThreadManForUser - DispatchThread disabled, not context switching to priorityChanger(Status PSP_THREAD_READY, Wait None, doCallbacks false)
21597 [user_main] INFO compiler - Replacing CodeBlock at 0x0880C088 by Native Code 'memcpy'
21599 [user_main] ERROR hle - Unmapped import at 0x08961328 [0x98B83B5D] Module 'scePauth' - 09297c40 00048000 09fff580
21624 [GUI] INFO ge - Emulator paused - cancelling current list id=33
Thanks for your time and your help!
Reply


Messages In This Thread
RE: Improve MHP3rd on JPCSP - by The_Reaper_CooL - 06-13-2013, 10:45 AM
RE: Improve MHP3rd on JPCSP - by The_Reaper_CooL - 06-13-2013, 08:29 PM
MH3rd black screen - by Elanion - 02-22-2012, 05:38 PM
Improve MHP3rd on JPCSP - by The_Reaper_CooL - 06-07-2013, 08:54 PM
RE: Improve MHP3rd on JPCSP - by gid15 - 06-07-2013, 09:29 PM
RE: Improve MHP3rd on JPCSP - by sum2012 - 06-07-2013, 11:07 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)