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Grand Knights History - ULJS00394
#1
No background music. Sound only
Got black screen after intro.
And few glitch when intro going
Happend in r2390/r2393 x86


Attached Files
.rar   log.rar (Size: 236.29 KB / Downloads: 114)
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#2
(11-26-2011, 02:36 AM)godwind Wrote: No background music. Sound only
Got black screen after intro.
And few glitch when intro going
Happend in r2390/r2393 x86


I'm getting no BGM as well on r2570, SE works.

Anyone have a solution yet?

Edit: Also noticed that no files are placed in the tmp folder for this game, even if I turn on media extraction to tmp folder.
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#3
maybe you should mention your settings for the game, it would be easier for them to answer
im sorry guys for my poor english cz im indonesianBig Grin
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#4
Doesn't everyone use the same audio settings?

Use Media Engine, SonicStage, etc.
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#5
using r 2788
still the same problem

(No background music. Sound only
Got black screen after intro.
And few glitches when the intro is playing )

a few warnings in the log

WARN hle.sceAtrac3plus - CRI Server Manager - Unimplemented sceAtracLowLevelInitDecoder atID=0x0, unknownAddr=0x09FBC8B0
WARN hle.sceAtrac3plus - CRI Atom Atrac Decode - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C7DA94, decodeAddr=0x09FBAA50, samplesAddr=0x08CB0F40, decodePosAddr=0x09FBAA54
WARN hle.sceAtrac3plus - CRI Atom Atrac Decode - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C7DA94, decodeAddr=0x09FBAA50, samplesAddr=0x08CB1F40, decodePosAddr=0x09FBAA54
WARN hle.sceAtrac3plus - CRI Atom Atrac Decode - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C7DA94, decodeAddr=0x09FBAA50, samplesAddr=0x08CB2F40, decodePosAddr=0x09FBAA54

here is the info log


Attached Files
.zip   log.zip (Size: 33.54 KB / Downloads: 94)
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#6
(10-19-2012, 03:32 PM)nash67 Wrote: WARN hle.sceAtrac3plus - CRI Server Manager - Unimplemented sceAtracLowLevelInitDecoder atID=0x0, unknownAddr=0x09FBC8B0
WARN hle.sceAtrac3plus - CRI Atom Atrac Decode - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C7DA94, decodeAddr=0x09FBAA50, samplesAddr=0x08CB0F40, decodePosAddr=0x09FBAA54
WARN hle.sceAtrac3plus - CRI Atom Atrac Decode - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C7DA94, decodeAddr=0x09FBAA50, samplesAddr=0x08CB1F40, decodePosAddr=0x09FBAA54
WARN hle.sceAtrac3plus - CRI Atom Atrac Decode - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C7DA94, decodeAddr=0x09FBAA50, samplesAddr=0x08CB2F40, decodePosAddr=0x09FBAA54
A draft implementation of sceAtracLowLevelDecode is now available in r2789. Any improvements?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#7
using r 2793
the music plays now during the intro
but still a black screen after the intro
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#8
using r 2794
goes ingame now
can be moved to playable
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#9
Using jpcsp-2871-windows-amd64.

1.)Tried random combinations under Video setting:
  • Use: Shaders and Enable saving GE screen to Textures instead of Memory must be enabled. User interface, video and graphic are fine, but there are notice-able semitransparent black boxes that (a) come and go very fast at certain animations during intro video - glitches?; (b) exist on all unselected characters during battle phase before battle scenes (Each unselected characters has one semitransparent black box).
    [Image: attachment.php?aid=7654]
    Same issue with Graphic Errors with Grand Knight History
  • Having graphic issue during battle scenes exactly as descibed under Graphic Errors with Grand Knight History, whereby characters and their fighting processes during battle scenes cannot be seen. User interfaces are fine. BGM and sound during battle scenes are fine.

2.) Activated Use Software Rendering and disabled all other Video setting:
  • Good: Battle scenes seems ok. At least, all characters and their battle actions are view-able. User interface during battle phase seems fine.
  • Bad: Game is sluggish when there are lots of "movement" (Characters moving, objects moving, etc) during non-battle phase.

Windows 7 64bit
Intel® Core™ i5 CPU 760 @ 2.80GHz
RAM 4GB
NVIDIA GeForce GTX 460

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#10
Re-tried with r 2871 x64 and 2887 x64.

Randomly read some forum posts and I come across this:
(09-19-2012, 09:42 PM)whynot Wrote:
(09-11-2012, 01:18 PM)Zantetsuken Wrote: BTW, I found out what was causing black squares around numbers on the screen, it was the "Enable saving GE screen to Textures instead of Memory" option. Disabling it makes textures look pixelated and sprites as well, but removes the black squares around numbers I've mentioned earlier.
Try this, enable - "Enable saving GE screen to Textures instead of Memory", during game, right click on screen > options > Video > Filters > None.

Those sq are caused by Antisotropic filter.

This way, much better quality and less pixilation.

Therefore, I test with the following settings.
Code:
|Video|
[x] Only GE graphics (not recommended for homebrew)

|Media|
[x] Use Media Engine
[x] Decode audio files with sonic stage (you must have ss installed for this to work)

|Compiler|
[x] Use compiler
[3000] max method size

Findings:
(1) Disabling "Enable saving GE screen to Textures instead of Memory" + Only enabling "Only GE graphics":
  • Battle phase has no more black boxes, but all characters disappear when one is being selected.
    [Image: 17628362.jpg]
  • Battle scenes are view-able with user-interface and menu.
    [Image: 52227963.jpg]
  • Intro video has noticeable fewer black boxes.
    [Image: 25194685.png]
(2) Disabling all video setting only causes battle interface to be missing. Game is still playable. Enabling "Only GE graphics" causes the interface during battle phase to appear, and clouds can be seemed floating in the city.
(3) Enabling "Enable saving GE screen to Textures instead of Memory" or "Use shaders (experimental)" messes up graphics. Must close jpcsp and re-execute the program to get back graphic without glitches.


Attached Files
.txt   log.txt (Size: 2.06 KB / Downloads: 66)
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