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Grand Knights History - ULJS00394
#11
1.) No voices. Same issue with:-
(06-27-2012, 07:09 PM)MediocreJoker Wrote: Edit: Also noticed that no files are placed in the tmp folder for this game, even if I turn on media extraction to tmp folder.

How do I decode AT3 data when they are not in temp folder? [Still looking into this.]
Code:
NFO      hle - CRI Atom Atrac Decode - Decodable AT3 data detected.

2.) After few minutes, BGM will abruptly vanish but sound is still available. Huh BGM resumes after battle, switch to certain/main menu, etc.
Code:
INFO hle.sceAtrac3plus - CRI Atom Atrac Decode - Replaying atrac loop atracID=1, loopStart=313560, loopEnd=4049089

3.) Sometimes after battles, BGM is lost.
Code:
173138 [CRI Atom Atrac Decode] ERROR me - MediaEngine: Invalid container format!
173139 [CRI Atom Atrac Decode] ERROR me - MediaEngine: No audio streams found!


Attached Files
.txt   log.txt (Size: 79.94 KB / Downloads: 58)
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#12
using r 3711 and software renderer plugin revision 2b0d5b9
no problems so far with graphics or music and voices
here is an info log


Attached Files
.zip   log.zip (Size: 4.29 KB / Downloads: 65)
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