Re-tried with r 2871 x64 and 2887 x64.
Randomly read some forum posts and I come across this:
Therefore, I test with the following settings.
Findings:
(1) Disabling "Enable saving GE screen to Textures instead of Memory" + Only enabling "Only GE graphics":
(3) Enabling "Enable saving GE screen to Textures instead of Memory" or "Use shaders (experimental)" messes up graphics. Must close jpcsp and re-execute the program to get back graphic without glitches.
Randomly read some forum posts and I come across this:
(09-19-2012, 09:42 PM)whynot Wrote:(09-11-2012, 01:18 PM)Zantetsuken Wrote: BTW, I found out what was causing black squares around numbers on the screen, it was the "Enable saving GE screen to Textures instead of Memory" option. Disabling it makes textures look pixelated and sprites as well, but removes the black squares around numbers I've mentioned earlier.Try this, enable - "Enable saving GE screen to Textures instead of Memory", during game, right click on screen > options > Video > Filters > None.
Those sq are caused by Antisotropic filter.
This way, much better quality and less pixilation.
Therefore, I test with the following settings.
Code:
|Video|
[x] Only GE graphics (not recommended for homebrew)
|Media|
[x] Use Media Engine
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
|Compiler|
[x] Use compiler
[3000] max method size
Findings:
(1) Disabling "Enable saving GE screen to Textures instead of Memory" + Only enabling "Only GE graphics":
- Battle phase has no more black boxes, but all characters disappear when one is being selected.
- Battle scenes are view-able with user-interface and menu.
- Intro video has noticeable fewer black boxes.
(3) Enabling "Enable saving GE screen to Textures instead of Memory" or "Use shaders (experimental)" messes up graphics. Must close jpcsp and re-execute the program to get back graphic without glitches.