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Grand Knights History - ULJS00394
#11
1.) No voices. Same issue with:-
(06-27-2012, 07:09 PM)MediocreJoker Wrote: Edit: Also noticed that no files are placed in the tmp folder for this game, even if I turn on media extraction to tmp folder.

How do I decode AT3 data when they are not in temp folder? [Still looking into this.]
Code:
NFO      hle - CRI Atom Atrac Decode - Decodable AT3 data detected.

2.) After few minutes, BGM will abruptly vanish but sound is still available. Huh BGM resumes after battle, switch to certain/main menu, etc.
Code:
INFO hle.sceAtrac3plus - CRI Atom Atrac Decode - Replaying atrac loop atracID=1, loopStart=313560, loopEnd=4049089

3.) Sometimes after battles, BGM is lost.
Code:
173138 [CRI Atom Atrac Decode] ERROR me - MediaEngine: Invalid container format!
173139 [CRI Atom Atrac Decode] ERROR me - MediaEngine: No audio streams found!


Attached Files
.txt   log.txt (Size: 79.94 KB / Downloads: 67)
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Messages In This Thread
Grand Knights History - ULJS00394 - by godwind - 11-26-2011, 02:36 AM
RE: Grand knights history [ULJS00394] - by nash67 - 10-19-2012, 03:32 PM
RE: Grand knights history [ULJS00394] - by gid15 - 10-20-2012, 06:01 PM
RE: Grand knights history [ULJS00394] - by nash67 - 10-21-2012, 02:18 AM
RE: Grand knights history [ULJS00394] - by nash67 - 10-22-2012, 01:18 AM
RE: Grand knights history [ULJS00394] - by cyber12 - 12-03-2012, 03:29 PM
RE: Grand Knights History - ULJS00394 - by nash67 - 02-26-2015, 12:40 AM

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