(from wikipedia) "FFmpeg also has ADX support implemented, however, its decoder is hard coded so can only properly decode 44100 Hz ADXs."
^ http://en.wikipedia.org/wiki/ADX_%28file_format%29
http://www.hcs64.com/vgm_ripping.html -> "adx2wavmod3v2 is a modification to bero's adx2wav which is much more accurate, especially with frequencies other than 44.1 kHz. Doesn't handle loops, just a straight decoder." <- this program includes the source might be interesting to look at...
Back to Jpcsp, I disabled the media engine and it still plays the voice audio in Valkyria Chronicles 2 so that means Jpcsp is not using ffmpeg, it must have its own internal decoder.
^ http://en.wikipedia.org/wiki/ADX_%28file_format%29
http://www.hcs64.com/vgm_ripping.html -> "adx2wavmod3v2 is a modification to bero's adx2wav which is much more accurate, especially with frequencies other than 44.1 kHz. Doesn't handle loops, just a straight decoder." <- this program includes the source might be interesting to look at...
Back to Jpcsp, I disabled the media engine and it still plays the voice audio in Valkyria Chronicles 2 so that means Jpcsp is not using ffmpeg, it must have its own internal decoder.
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