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Specs for RPCS3 in the future?
#10
(03-25-2014, 06:01 PM)Ekaseo Wrote: these are all speculations, maybe it will be lower then you expect, just when i see the new tech comming (mantle, TSX, possible OpenGL speedups (apparently 15x), DDR4 rams and many more i dont remember them atm) and what will we see even later, these are meaningless speculations to me.
They are not speculations tho :p, i think 10 yrs for the first graphene or phosphorene processor :p and it'll blow your mind, they won't just make a 6 Ghz processor but at least 10, and with additional cooling, well :p but the next gen of consoles will also be using this, it'll make for the most realistic gaming ever :p

(03-25-2014, 06:24 PM)ssshadow Wrote: Look at it like this: Whatever you buy now will be outdated when rpcs3 is ready for GTA V, so don't bother building some über rig with several Xeons, you would just waste your money. Build a fast but normal gaming rig and be happy with maybe simple games like the Diagaea series in maybe the near future.
yep, by the time the emu is ready coding wise, it'll run all playable games at full fps, by then we will have new kinds of RAM, and even GPU standards :p It's a fun time to be alive for us geeks isn't it :p


Messages In This Thread
RE: Specs for RPCS3 in the future? - by Ekaseo - 03-04-2014, 10:56 PM
RE: Specs for RPCS3 in the future? - by ssshadow - 03-05-2014, 12:16 AM
RE: Specs for RPCS3 in the future? - by mixdix123 - 03-25-2014, 04:28 PM
RE: Specs for RPCS3 in the future? - by Ekaseo - 03-25-2014, 06:01 PM
RE: Specs for RPCS3 in the future? - by 3V01988 - 03-25-2014, 06:56 PM
RE: Specs for RPCS3 in the future? - by ssshadow - 03-25-2014, 06:24 PM
RE: Specs for RPCS3 in the future? - by Ekaseo - 03-25-2014, 07:01 PM
RE: Specs for RPCS3 in the future? - by mixdix123 - 03-25-2014, 08:25 PM

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