03-18-2014, 12:46 PM
You may also want to remove the TODO error.
Like with the Arkedo series you need to pause a mediathread which loops on spurs. Anyway, game runs, frame rate updates, and loads logo files and such "[W : PPU[1] Thread (CPUThread)[0x00351c98]]: *** cellFsOpen(path="/dev_hdd0/game/NPEB01878/USRDIR/content_ps3/sprites/intro15"): fd = 519" But it doesn't display anything. Texture in RSX debugger is black.
After going through the intro/logo things it asks if you want to sign in to PSN (no..) and some strange errors, see picture.
The game maybe reaches main menu, at 2 fps, but now another thread also gets stuck on spurs, and can't pause it.
Here is the 6 mb uncut log if anyone wants it: https://mega.co.nz/#!Z09V3b4D!p33sUBpoAa...RtfXiZVjLs
Like with the Arkedo series you need to pause a mediathread which loops on spurs. Anyway, game runs, frame rate updates, and loads logo files and such "[W : PPU[1] Thread (CPUThread)[0x00351c98]]: *** cellFsOpen(path="/dev_hdd0/game/NPEB01878/USRDIR/content_ps3/sprites/intro15"): fd = 519" But it doesn't display anything. Texture in RSX debugger is black.
After going through the intro/logo things it asks if you want to sign in to PSN (no..) and some strange errors, see picture.
The game maybe reaches main menu, at 2 fps, but now another thread also gets stuck on spurs, and can't pause it.
Here is the 6 mb uncut log if anyone wants it: https://mega.co.nz/#!Z09V3b4D!p33sUBpoAa...RtfXiZVjLs
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)