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Strange bug on Intel HD4000
#1
Render stop by GlEnable 0x500 but if can push on resume buttoh you can view render OK

Only working without stop glEnable error is Avoidance .

Mini-video I created .
http://www.dailymotion.com/f1303325456


Attached Files Thumbnail(s)
   
[Image: 1388267.png]
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#2
We use some extensions like GL_DEPTH_BOUNDS_TEST_EXT which aren't supported by the intel GPU drivers. When we get things running decently we might try to avoid those to get it running on a more wide array of hardware but for now it's not really important.
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#3
Ah I see with https://github.com/DHrpcs3/rpcs3/pull/134

It's working Thanks for this Big Grin
[Image: 1388267.png]
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#4
Not a big deal tbh. I don't think an intel HD4000 would ever run a PS3 emulator at playable speeds.
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