04-14-2014, 03:48 PM
Dear JPCSP community,
after several months of development, a new rendering engine is now available for Jpcsp. This new engine is implemented as an external library. It works on 32 and 64 bit versions and supports SSE4.1 or AVX2 instruction sets if they are supported by your processor. A non-SSE version is also available. Currently, only windows systems are supported.
The rendering is completely performed in software, i.e. without using the GPU or OpenGL. It was developed with speed (using latest CPU features) and compatibility (implementing all PSP features) in mind. The goal was to be free of the OpenGL limitations and GPU driver bugs. It is still a work in progress and not all features are yet implemented, also further speed improvements are in preparation.
As this is a software renderer, the display speed is mainly based on the power of your CPU and the complexity of the rendered scene. Screen scaling (e.g. x2, x3) is also supported but will increase the rendering time.
This is a joined work between hlide and gid15. shadow also provided the automatic build and hosting on emunewz.
The compiled libraries (DLLs) can be downloaded in the emunewz "Live Downloads" section:
http://www.emunewz.net/forum/builds.php?filter=last
Please test it and feel free to report compatibility issues in this thread.
Enjoy!
after several months of development, a new rendering engine is now available for Jpcsp. This new engine is implemented as an external library. It works on 32 and 64 bit versions and supports SSE4.1 or AVX2 instruction sets if they are supported by your processor. A non-SSE version is also available. Currently, only windows systems are supported.
The rendering is completely performed in software, i.e. without using the GPU or OpenGL. It was developed with speed (using latest CPU features) and compatibility (implementing all PSP features) in mind. The goal was to be free of the OpenGL limitations and GPU driver bugs. It is still a work in progress and not all features are yet implemented, also further speed improvements are in preparation.
As this is a software renderer, the display speed is mainly based on the power of your CPU and the complexity of the rendered scene. Screen scaling (e.g. x2, x3) is also supported but will increase the rendering time.
This is a joined work between hlide and gid15. shadow also provided the automatic build and hosting on emunewz.
The compiled libraries (DLLs) can be downloaded in the emunewz "Live Downloads" section:
http://www.emunewz.net/forum/builds.php?filter=last
Please test it and feel free to report compatibility issues in this thread.
Enjoy!