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Some (possibly) New Ideas for RPCS3
#18
(05-15-2014, 09:24 PM)[Unknown] Wrote: I'm sorry, but it's pretty clear you did not understand my post. I discussed binaries, dynamic loading, and also the decoding stage.

-[Unknown]

Well, stepping by what you wrote it's obvious that what you're saying is wrong:
Quote:Certainly no game binary is 10GB.
http://www.examiner.com/article/file-siz...d-xbox-360

Perhaps we have a different idea of "game binary" here. Game "binary" is everything that makes up the game on the medium, not the max capacity of the medium itself. You also have a skewed description by thinking that RAM size must be 1:1 with the size of a binary itself, which couldn't make any sense.

Final Fantasy 7 for PSX takes up over 700 MB for disc 1's total binary image, including all code and data of the entire game; PSX has 2 MB of RAM total. Based on your assumption that a binary can't be larger than the size of RAM, how could the Playstation run the game then?
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Messages In This Thread
Some (possibly) New Ideas for RPCS3 - by Ontakeio - 04-24-2014, 09:46 PM
RE: Some (possibly) New Ideas for RPCS3 - by notq - 04-25-2014, 12:16 AM
RE: Some (possibly) New Ideas for RPCS3 - by mushroom - 05-15-2014, 09:43 PM

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