This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
flOw [NPUA80001]
#1
Shows some texture in RSX debugger.
Notes: debug update was used.


Attached Files Thumbnail(s)
   
Reply
#2
BlackDaemon, о_О...у меня есть flow, но я не видел текстур в RSX-Debugger'е
Надо бы проверить...)

spam to BlackDaemon: Привет кстати с emuplace,Darkriot)
Reply
#3
(04-26-2014, 06:08 PM)fenix0082 Wrote: BlackDaemon, о_О...у меня есть flow, но я не видел текстур в RSX-Debugger'е
Надо бы проверить...)

spam to BlackDaemon: Привет кстати с emuplace,Darkriot)

Same game code though? NPUA80001?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#4
(04-26-2014, 08:10 PM)ssshadow Wrote: Same game code though? NPUA80001?

yes =) - http://puu.sh/8p2He.jpg
Reply
#5
new textures in RSX debugger.


Attached Files Thumbnail(s)
               
Reply
#6
(06-18-2014, 05:29 PM)fenix0082 Wrote: new textures in RSX debugger.

Looks like the game is running here, does write color and depth buffer make anything show up? Made Braid work where it previously only displayed textures in the RSX debugger. Also skip pamf.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#7
(06-18-2014, 10:40 PM)ssshadow Wrote:
(06-18-2014, 05:29 PM)fenix0082 Wrote: new textures in RSX debugger.

Looks like the game is running here, does write color and depth buffer make anything show up? Made Braid work where it previously only displayed textures in the RSX debugger. Also skip pamf.

When I waited 15 minutes loading, I saw in log that it requires two fonts.
And i see all time in log this:

Quote:[E : PPU[1] Thread (CPUThread)[0x00ee9070]]: Unknown function 0xf843818d

Soo, white screen...(


Attached Files Thumbnail(s)
   
Reply
#8
(06-19-2014, 06:17 PM)AlexAltea Wrote:
(06-19-2014, 04:05 PM)fenix0082 Wrote: And i see all time in log this:
Quote:[E : PPU[1] Thread (CPUThread)[0x00ee9070]]: Unknown function 0xf843818d

Just cellSpurs. I just pushed a mini-commit for displaying the functions again. Sorry for not doing anything more useful these days. I'm busy with shit.

(It's okay, Captain Jack Sparrow) Big Grin
Reply
#9
I ran this game today and i saw more blue EULA screens in rsx debugger (same as in first post). While game advanced, the rest textures were corrupted.
Log might be intersting


Attached Files
.zip   RPCS3.zip (Size: 82.31 KB / Downloads: 128)
Reply
#10
Goes ingame on recent master build, but doesn't react on controls properly. Some of intros displays broken. Requires libSre LLE'd.


Attached Files Thumbnail(s)
           

.rar   NPUA80001_ecda02c099_log.rar (Size: 66.22 KB / Downloads: 143)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)