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Blade Arcus From Shining EX [BLJM61310]
Build d9caad4d

-PPU - Interpreter (Fast)
-SPU - Interpreter ASMJIT
-Frame limit OFF

-libsre (cellSre_Library v1.1
-libspurs_jq (cellSpursJq_Library v1.1)

Log :

Quote:{rsx::thread} RSX: Surface color buffer: Unsupported surface color format (0xc)

[Image: t2678714_1.jpg][Image: t2678718_5.jpg][Image: t2678717_4.jpg][Image: t2678716_3.jpg][Image: t2678715_2.jpg]

DX12 :
Quote:{rsx::thread} class fmt::exception thrown: rsx::to_surface_depth_format(): Unknow surface depth format 0
(in file C:\rpcs3\rpcs3\Emu\RSX\GCM.cpp:991)

Quote:{rsx::thread} class fmt::exception thrown: rsx::to_surface_color_format(): unknow surface color format 0
(in file C:\rpcs3\rpcs3\Emu\RSX\GCM.cpp:1036)

The characters are not black anymore. Graphics seem all fixed. Playable.

Attached Files Thumbnail(s)

.rar   RPCS3arcus.rar (Size: 128.92 KB / Downloads: 32)
Recently builds 0.0.2 the game just stuck after start button. Someone else noticed this regression?

Attached Files
.7z   RPCS3.7z (Size: 124.12 KB / Downloads: 28)

PPU Decoder:
SPU Decoder:
-Recompiler (ASMJIT)

-Bind SPU threads to secondary cores
-Lower SPU thread priority

[Library Loading Mode]
-Automatically Load required libraries



-Use GPU texture scaling

Aspect ratio:
Frame limit:

Audio Out:
-Downmix to Stereo
Missing log, commit info
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux

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