02-19-2017, 07:28 AM
Tested on recent master build v0.0.1-22c0f0d6 (PR #2405). Stuck on loading screen. One of game threads crashes.
LLE used
Code:
F {PPU[0x10000a0] Thread (LoadResidentData) [0x006b34f0]} struct vm::access_violation thrown: Access violation writing address 0x8
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx