03-04-2017, 10:49 AM
(This post was last modified: 03-04-2017, 10:58 AM by Aeternal600.)
Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: DX12 @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
Identical behavior on all the different graphics renderers: After decrypting 'Shaders_F.shader_bundle.sdat' in the game's USRDIR, the game displays an initial screen before freezing with an access violation. The same happens if I remove the included 'PathEngine.sprx', although RPCS3 seems to work a bit longer with the sprx left intact. I've attached a log both with and without PathEngine.sprx.
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: DX12 @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
Identical behavior on all the different graphics renderers: After decrypting 'Shaders_F.shader_bundle.sdat' in the game's USRDIR, the game displays an initial screen before freezing with an access violation. The same happens if I remove the included 'PathEngine.sprx', although RPCS3 seems to work a bit longer with the sprx left intact. I've attached a log both with and without PathEngine.sprx.