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Ninja Gaiden Sigma 2 [NPUB30852]
Loading then intro, crash before the menu , DX12

Log end before crash

RPCS3 v0.0.1-3-48b0583 Pre-Alpha

U {PPU[0x1000005] Thread (_gcm_intr_thread) [0x01074cb8]} cellGcmSys TODO: cellGcmSetFlipImmediate(fid=0x1)
E {PPU[0x100000f] Thread (thread_prx_load) [0x010761f8]} LDR: EDAT: D:/EmuCR-rpcs3-x64/dev_hdd0/game/NPUB30852/USRDIR/databin/prx/cmn_blood.sprx has invalid NPD header or already decrypted.
F {PPU[0x100000f] Thread (thread_prx_load) [0x010b8558]} struct vm::access_violation thrown: Access violation writing address 0x10
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2

Attached Files Thumbnail(s)
Not following submission guidelines, moved to general discussion.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Goes ingame now, footage taken from
Sorry for the badly taken screens
PPU: Interpreter Fast (doesn't work on llvm because of fiber)
SPU: AsmJit
Render: OGL

Attached Files Thumbnail(s)

.rar   RPCS3.rar (Size: 901.84 KB / Downloads: 125)
It reached a decent framerate with the latest official build but it crashes after a while.

PPU: Recompiler (LLVM)
SPU: AsmJit
Render: Vulkan

E {rsx::thread} RSX: Invalid RSX method 0x108 (arg=0xff000400)
(in file Emu\RSX\rsx_methods.cpp:45)

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