Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, Vulkan, DirectX 12 @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
The game shows quite different behavior on each graphics renderer:
Vulkan shows a black window running at 0.01 fps that crashes into a runtime error after a couple of seconds (see the attached log for more information).
OpenGL shows a black window hovering around 60 fps and doesn't go any further.
DirectX 12 shows a black window as well but after a while, it displays two very dark ingame messages (see screenshot #1 and #2). Pressing the start button, as prompted by the second message, does not do anything, so I'm stuck there for now.
The attached 7z contains separate log files for all three renderers, in case it helps.
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, Vulkan, DirectX 12 @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
The game shows quite different behavior on each graphics renderer:
Vulkan shows a black window running at 0.01 fps that crashes into a runtime error after a couple of seconds (see the attached log for more information).
OpenGL shows a black window hovering around 60 fps and doesn't go any further.
DirectX 12 shows a black window as well but after a while, it displays two very dark ingame messages (see screenshot #1 and #2). Pressing the start button, as prompted by the second message, does not do anything, so I'm stuck there for now.
The attached 7z contains separate log files for all three renderers, in case it helps.