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Grand Theft Auto: Liberty City Stories - USA - ULUS10041
#3
Characters (except transport) suddenly could teleport to another place / fall through ground, JPCSP crashes after ~30 sec then get ingame.

r2367
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code:
------------------------------------------------------------
Thread ID - 0x0000000E
Th Name   - threadmain
zr:0x00000000 at:0x08925878 v0:0x08B30000 v1:0x00000001
a0:0x9C6A2840 a1:0x094AD918 a2:0x00000006 a3:0x094AEC8C
t0:0x00000203 t1:0x00000056 t2:0x0000C92C t3:0x09FF68E0
t4:0x09FF69C4 t5:0x09680D6C t6:0x057D016B t7:0x088CEB9C
s0:0x00000203 s1:0x099542F0 s2:0x09836DAC s3:0x09836D90
s4:0x00000056 s5:0x094C6764 s6:0x0022A258 s7:0x099542F0
t8:0x09D5FBEA t9:0x09D5FBEA k0:0x09FF7300 k1:0x00000000
gp:0x08B65FF8 sp:0x09FF6AD0 fp:0x00000003 ra:0x08A10824
0x08A10A28: 0xAC850004 - sw         $a1, 4($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SysManager' ID: 0x0010 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08935BE0 Stack: 0x09FFF000 - 0x0A000000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sound thread' ID: 0x0064 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088B5598 Stack: 0x09FFD000 - 0x09FFE000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 566 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'UmdStreamThread' ID: 0x0025 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08AC705C Stack: 0x09FCF400 - 0x09FD7400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0023) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'eecdstreamThread' ID: 0x002F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08A8A5A8 Stack: 0x09FFE000 - 0x09FFF000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x002E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'threadmain' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x089C31F8 Stack: 0x09FD7400 - 0x09FF7400 Stack Size: 0x00020000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017DE588 25027976 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00021900 137472 bytes
[                                                               X]
------------------------------------------------------------
Code:
...
222849 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222849 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222849 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222849 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222849 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B64CC0
222851 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222851 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222851 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222851 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222851 [threadmain] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:57159825
222851 [threadmain] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:57159988
222852 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222852 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222853 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B650C0
222853 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222853 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222854 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222855 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222855 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222855 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222855 [sound thread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=128, restLength=3712, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
222855 [sound thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=128, restLength=3712, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100), 0x08B648C0)
222855 [sound thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1669701488, SoundChannel[1](sourceSampleOffset=128, restLength=4480, buffers queued=6, isOutputBlock=true, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
222856 [sound thread] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:57164780
222856 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B63CC0
222857 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222857 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222857 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222858 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222858 [threadmain] DEBUG hle.sceGe_user - sceGeDrawSync mode=1
222859 [threadmain] DEBUG hle.sceGe_user - sceGeDrawSync mode=1, returning 0
222859 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222859 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222859 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B640C0
222860 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222860 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222860 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222861 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222861 [sound thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
222861 [sound thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
222862 [sound thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08AB3D64(0x0000000F,0x00000000)
222862 [sound thread] DEBUG hle.ThreadManForUser - End of Interrupt
222862 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222862 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222863 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B644C0
222864 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222864 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222864 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222864 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222864 [threadmain] DEBUG hle.sceDisplay - sceDisplayWaitVblankStart
222864 [threadmain] DEBUG hle.ThreadManForUser - -------------------- block SceUID=e name:'threadmain' caller:'ThreadManForUser.hleBlockCurrentThread'
222865 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'SysManager(Status PSP_THREAD_READY, Wait None)' after reschedule
222865 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=10 name:'SysManager'
222866 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222866 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222866 [sound thread] DEBUG hle.sceAudio - free buffer 1669701360
222867 [sound thread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=256, restLength=3584, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
222867 [sound thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=256, restLength=3584, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100), 0x08B63CC0)
222868 [sound thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1669701360, SoundChannel[1](sourceSampleOffset=256, restLength=4352, buffers queued=6, isOutputBlock=true, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
222868 [sound thread] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:57176351
222868 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B648C0
222869 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222869 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222869 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'SysManager(Status PSP_THREAD_READY, Wait None)' after reschedule
222869 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=10 name:'SysManager'
222870 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222870 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
...
Code:
------------------------------------------------------------
Thread ID - 0x00000064
Th Name   - sound thread
zr:0x00000000 at:0x088B7B90 v0:0x80420005 v1:0x00000000
a0:0x08B7FAC0 a1:0x08B648C0 a2:0x08B80000 a3:0x80420000
t0:0x00000300 t1:0x08B7FA6C t2:0x00000000 t3:0x80440000
t4:0x08B80000 t5:0x00000001 t6:0x00000017 t7:0x08B80000
s0:0x00000000 s1:0x00000000 s2:0x08B63CC0 s3:0x08B120A8
s4:0x08B60000 s5:0x00008000 s6:0x08B60000 s7:0x09FFDE80
t8:0x08B80000 t9:0x3D449C40 k0:0x09FFDF00 k1:0x00000000
gp:0x08B65FF8 sp:0x09FFDE50 fp:0x09FFDE7C ra:0x08AF8638
0x088B5598: 0x27BDFFA0 - addiu      $sp, $sp, -96
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SysManager' ID: 0x0010 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08935BE0 Stack: 0x09FFF000 - 0x0A000000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sound thread' ID: 0x0064 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088B5598 Stack: 0x09FFD000 - 0x09FFE000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 595 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'UmdStreamThread' ID: 0x0025 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08AC705C Stack: 0x09FCF400 - 0x09FD7400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0023) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'eecdstreamThread' ID: 0x002F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08A8A5A8 Stack: 0x09FFE000 - 0x09FFF000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x002E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'threadmain' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x089C31F8 Stack: 0x09FD7400 - 0x09FF7400 Stack Size: 0x00020000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 2000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017DE588 25027976 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00021900 137472 bytes
[                                                               X]
------------------------------------------------------------


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RE: Grand Theft Auto: Liberty City Stories - USA - ULUS10041 - by BlackDaemon - 11-04-2011, 06:29 PM

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