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STAR OCEAN: First Departure - ULUS10374
Not that I know of, it seems like it'd be a pretty hard bug to track down, I've completed the game in 64bit though.
Besides for the sprite problem with 32bit, this game can runs out of memory pretty easy and with the 2~3gb memory limits of 32bit OS even if it worked it could probably never handle the memory requirements without crashing every 15 minutes.(esp if you use the game menus alot)
64bit + -xmx set at around 5gb can keep it going for hours
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RE: STAR OCEAN: First Departure - ULUS10374 - by hyakki - 10-10-2012, 09:16 PM

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