04-16-2011, 05:40 PM
Hmm...
After the changes in sceDisplay for the frame buffer set/get methods, have you tried running this game with all options off (except for Media Engine, and probably Sonic Stage, since those have nothing to do with the GE bug I suspect that may be affecting this one), hyakki?
After the changes in sceDisplay for the frame buffer set/get methods, have you tried running this game with all options off (except for Media Engine, and probably Sonic Stage, since those have nothing to do with the GE bug I suspect that may be affecting this one), hyakki?