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STAR OCEAN: First Departure - ULUS10374
Well first of all, did you update amd drivers ? It doesnt seem so, since in your log it says you are using opengl 3.0, and as far as I know opengl is in 4.x version right now.
Try to disable "enable saving GE screen to textures".
Increase maximum method size to 3000 ( default ) Why did you set it to 100 ?

It still works fine for me on latest revisions...
XMX and XX:MaxPermSize increase the amount of memory java can access... xss increase thread stack size so it will make java need more memory ( but it is needed for some games ) while XMX and XX:MaxPermSize just make java be able to use more memory.
Leave Xss alone and increase XMX and XX:MaxPermSize ... In my testing xmx needs atleast 4 gb and XX:MaxPermSize atleast 2gb in this game...
They are added together so it means if you use 4gb for xmx and 2gb for XX:MaxPermSize jpcsps will use 6gb of ram.
You still would have 2gb left for windows, so its ok...
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RE: STAR OCEAN: First Departure - ULUS10374 - by digiadventures - 11-20-2012, 10:32 AM

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