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STAR OCEAN: First Departure - ULUS10374
(12-27-2012, 04:56 PM)HawTs Wrote:
(12-27-2012, 03:56 PM)digiadventures Wrote: Well, if you could read video options in first post, why couldn't you read that it only works in 64bit jpcsp ?
And in order to use 64bit jpcsp, you need to have 64 bit OS.
Which you should have already, since 64 bit version is better.
If you dont , I suggest upgrading to 64bit OS ( win 7 x64 for example )
What the hell is this reply ?! Where is the help ? i'm asking for help to make this work under 32bit and this dude just... oh well nevermind...
Again if someone with a BRAIN could help me please and thank you !!

Being rude to other members is a quick way not to get help here especially when they are trying to help.

'll try to clear why it has problems with 32-bit.
The freeze (out of memory), fall through map and misaligned sprite bugs are because it doesn't work with 32-bit jpcsp properly, this game for some reason needs 64-bit to emulate correctly, even if there was some way to get this working with 32-bit it needs a very large -xmx, size around 8GB to prevent it running out of memory and this is not possible with 32-bit windows since its limited to around 2GB.

so long story short it currently only works as a playable state using 64-bit jpcsp like digiadventures and the first post stated, unfortunately due to 32-bit limitations there is no quick fix to get this completely working under 32-bit environments, at first glance it might appear to work under 32-bit, but at certain sections of the game you will fall through the map (get stuck) or the game will freeze up with some out of memory error, the 32-bit bug is present under all OS including Mac, Linux and Windows.

It could be fixed at some point in the future but I'm sure there is more important issues to work on atm.
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RE: STAR OCEAN: First Departure - ULUS10374 - by hyakki - 12-27-2012, 08:31 PM

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