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Assassin's Creed: Bloodlines - USA - ULUS10455
#9
r2068
Running with dynarec compiler (log level set to INFO)
Compability options used: Use non-native fonts from flash0 folder [real PSP's fonts used!]
Code:
5535 [root] WARN  hle - Unsupported syscall 20EF SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
5580 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pathcache.bin flags = 1 permissions = 00
5590 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
5590 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
5591 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
5594 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
5595 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libfont.prx'): module from banlist not loaded
5596 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libfont'
5753 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
5791 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=1a
5825 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08AF5480, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
5838 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
5838 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
5990 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/filemap.txt flags = 1 permissions = 00
6016 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/loadicons.res flags = 1 permissions = 00
6154 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/interface.res flags = 1 permissions = 00
6272 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/characters/common.res flags = 1 permissions = 00
6431 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/text/eng.res flags = 1 permissions = 00
6618 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/soundevents.res flags = 1 permissions = 00
7039 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/soundevents/global.fev flags = 1 permissions = 00
7060 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7061 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7442 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7449 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7451 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7453 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7453 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7453 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7456 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7457 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7464 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7465 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7470 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7470 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7471 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7472 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7473 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7473 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7474 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7474 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7475 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7476 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7477 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7478 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7479 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7479 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7480 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7480 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7481 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7482 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7483 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7484 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7488 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7488 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7495 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7495 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7498 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7499 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7502 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
7502 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
7540 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ludaman.res flags = 1 permissions = 00
7778 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/lua_alt.res flags = 1 permissions = 00
8307 [FMOD thread for FMOD_NONBLOCKING] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/soundevents/vobank_exx.fsb flags = 1 permissions = 00
16099 [user_main] INFO  hle.sceMpeg - sceMpegInit
16106 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movies/ubisoft.pmf flags = 1 permissions = 00
16142 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x1000, addr=0x00000000
16143 [user_main] WARN  hle.ThreadManForUser - sceKernelCreateThread not enough memory to create the stack
16144 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
16163 [user_main] WARN  hle.ThreadManForUser - checkThreadID not found thread 80020190 (uid<0) caller:'ThreadManForUser.sceKernelStartThread'
16669 [displayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
Code:
...
66082 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x088D8698(0x00000001,0x00000000)
66082 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - End of Interrupt
66082 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - free buffer 1726335616
66083 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - free buffer 1788684408
66083 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - free buffer 1726309112
66083 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - free buffer 1788684616
66084 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
66084 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x098C8F40)
66085 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1788684616, SoundChannel[8](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
66085 [FMOD SAS update/mix thread] DEBUG hle.sceSasCore - __sceSasCore 0x08AF5480, out=0x098C9340
66085 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1019, callbacks=false
66086 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1019 forever:false thread:'FMOD SAS update/mix thread' caller:'ThreadManForUser.hleKernelDelayThread'
66086 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD stream thread(Status PSP_THREAD_READY, Wait None)' after reschedule
66086 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=25 name:'FMOD stream thread'
66087 [FMOD stream thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=true
66087 [FMOD stream thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'FMOD stream thread' caller:'ThreadManForUser.hleKernelDelayThread'
66088 [FMOD stream thread] DEBUG hle.ThreadManForUser - Context switching to 'controller thread(Status PSP_THREAD_READY, Wait None)' after reschedule
66088 [FMOD stream thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=17 name:'controller thread'
66088 [FMOD stream thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD SAS update/mix thread(Status PSP_THREAD_READY, Wait None)' after reschedule
66088 [FMOD stream thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1d name:'FMOD SAS update/mix thread'
66089 [FMOD SAS update/mix thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af5480)
66089 [FMOD SAS update/mix thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
66090 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
66090 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x098C9340)
66091 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1726309112, SoundChannel[8](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
66091 [FMOD SAS update/mix thread] DEBUG hle.sceSasCore - __sceSasCore 0x08AF5480, out=0x098C8F40
66091 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1019, callbacks=false
66091 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1019 forever:false thread:'FMOD SAS update/mix thread' caller:'ThreadManForUser.hleKernelDelayThread'
66092 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - Context switching to 'controller thread(Status PSP_THREAD_READY, Wait None)' after reschedule
66092 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=17 name:'controller thread'
66092 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD SAS update/mix thread(Status PSP_THREAD_READY, Wait None)' after reschedule
66093 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1d name:'FMOD SAS update/mix thread'
66093 [FMOD SAS update/mix thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af5480)
66093 [FMOD SAS update/mix thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
66094 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
66094 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x098C8F40)
66094 [FMOD SAS update/mix thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1788684408, SoundChannel[8](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
66095 [FMOD SAS update/mix thread] DEBUG hle.sceSasCore - __sceSasCore 0x08AF5480, out=0x098C9340
66095 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1019, callbacks=false
66096 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1019 forever:false thread:'FMOD SAS update/mix thread' caller:'ThreadManForUser.hleKernelDelayThread'
66096 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - Context switching to 'controller thread(Status PSP_THREAD_READY, Wait None)' after reschedule
66096 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=17 name:'controller thread'
66097 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD SAS update/mix thread(Status PSP_THREAD_READY, Wait None)' after reschedule
66097 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1d name:'FMOD SAS update/mix thread'
66097 [FMOD SAS update/mix thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
66098 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
66098 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0892F478(0x00000000,0x098A74F0)
66098 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x4c bitsToSet=0x3
66099 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x088D8698(0x00000001,0x00000000)
66099 [FMOD SAS update/mix thread] DEBUG hle.ThreadManForUser - End of Interrupt
...
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08AA6A30 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 173894 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD thread for FMOD_NONBLOCKING' ID: 0x0040 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089A7200 Stack: 0x09FD5C00 - 0x09FDDC00 Stack Size: 0x00008000
Thread Run Clocks: 591284 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x003F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD stream thread' ID: 0x0025 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x0C Initial Priority: 0x0C
Thread Entry: 0x089A7200 Stack: 0x09FDFC00 - 0x09FE3C00 Stack Size: 0x00004000
Thread Run Clocks: 2699200 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 9024 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0043 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08000040 Stack: 0x09FD3C00 - 0x09FD5C00 Stack Size: 0x00002000
Thread Run Clocks: 37 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x088F8408 Stack: 0x09FF3C00 - 0x09FFFC00 Stack Size: 0x0000C000
Thread Run Clocks: 105242876 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x004E) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD file thread' ID: 0x0048 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089A7200 Stack: 0x09FD1C00 - 0x09FD3C00 Stack Size: 0x00002000
Thread Run Clocks: 85 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0047) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_t0' ID: 0x002D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x41 Initial Priority: 0x15
Thread Entry: 0x0896FEF0 Stack: 0x09FDEC00 - 0x09FDFC00 Stack Size: 0x00001000
Thread Run Clocks: 6112552 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002C) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'readThread' ID: 0x0054 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x41 Initial Priority: 0x41
Thread Entry: 0x089302B8 Stack: 0x09FCEC00 - 0x09FCFC00 Stack Size: 0x00001000
Thread Run Clocks: 8430230 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1000 us, rest 39 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_t1' ID: 0x0030 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x0896FEF0 Stack: 0x09FDDC00 - 0x09FDEC00 Stack Size: 0x00001000
Thread Run Clocks: 29 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'movieThread' ID: 0x0050 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x0892C944 Stack: 0x09FD0C00 - 0x09FD1C00 Stack Size: 0x00001000
Thread Run Clocks: 1119345 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x004C) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'controller thread' ID: 0x0017 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0896E668 Stack: 0x09FFFC00 - 0x0A000000 Stack Size: 0x00000400
Thread Run Clocks: 892285 Exit Code: 0x800201A4
Thread Wait Type: None (delay 16666 us, rest 7683 us) Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'displayThread' ID: 0x0052 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x0892FC70 Stack: 0x09FCFC00 - 0x09FD0C00 Stack Size: 0x00001000
Thread Run Clocks: 920368 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x004C) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD SAS update/mix thread' ID: 0x001D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x08 Initial Priority: 0x08
Thread Entry: 0x089A7200 Stack: 0x09FE3C00 - 0x09FF3C00 Stack Size: 0x00010000
Thread Run Clocks: 29933541 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 1019 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01802688 25175688 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00000100 256 bytes
[       X                                                        ]
------------------------------------------------------------


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RE: Assassin's Creed: Bloodlines - USA - ULUS10455 [Encrypted] - by BlackDaemon - 04-12-2011, 12:25 PM
Playable already on r2556? - by montcer9012 - 06-01-2012, 12:08 AM

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