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n+ - USA - ULUS10340
#1
Looks like game protection issue... Huh
r1750
Code:
11281 [GUI] INFO  emu - Jpcsp v0.5 1750
11297 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10340
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 3.95
REGION = 32768
TITLE = n+™
probably homebrew? false
11328 [GUI] DEBUG hle - Loading HLE firmware up to version 395
11344 [GUI] INFO  emu - Loading global compatibility settings
11344 [GUI] INFO  ge - Only GE Graphics: false
11406 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
11406 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
11406 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
11406 [GUI] INFO  memory - Ignore invalid memory access: false
11422 [GUI] DEBUG emu - No patch file found for this game
11422 [GUI] DEBUG runtime - RuntimeContext.reset
11766 [GUI] DEBUG hle - Loading HLE firmware up to version 395
11813 [GUI] DEBUG memory - PH#0: loading program 08804018 - 0888E488 - 08A4C438
11844 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804018
11844 [GUI] DEBUG memory - PH alloc consumption 00248420 (mem 001BDFB0)
11844 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 0888E488
11844 [GUI] DEBUG memory - .bss: clearing section 0888E4C0 - 08A4C438 (len 001BDF78)
11844 [GUI] INFO  emu - Found ModuleInfo name:'NPlus' version:0101 attr:00000000 gp:08896480
11859 [GUI] DEBUG memory - Reserving 0x248420 bytes at 0x08804018 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
11859 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x248438, addr=0x08804000: returns 0x08804000
11859 [GUI] INFO  emu - Found 134 imports from 25 modules
11859 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804120
11859 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044C4
11859 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
11859 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
11859 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0887D740
11859 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03080010
11875 [GUI] INFO  emu - 134 NIDS mapped
11875 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
11922 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
11922 [GUI] DEBUG runtime - Switching to Thread root
11922 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
12031 [GUI] INFO  ge - OpenGL version: 2.1.2
12063 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
13422 [Emu] INFO  runtime - Using Compiler
13797 [root_6] WARN  hle - Unsupported syscall 2062 sceKernelSetCompiledSdkVersion380_390 03080010 09fffe00 00000000
13875 [user_main] INFO  compiler - Replacing CodeBlock at 0x08874B88 by Native Code 'strlen'
13891 [user_main] INFO  compiler - Replacing CodeSequence at 0x08873F80-0x08874024 by Native Code 'memset'
13953 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
14234 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851DC8 by Native Code 'nop'
14234 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851B24 by Native Code 'nop'
14313 [user_main] WARN  hle - PARTIAL:sceKernelCreateMsgPipe(name=sound cmd pipe,partition=2,attr=0x100,size=0x400,opt=0x0)
14328 [user_main] INFO  hle - sceKernelCreateMsgPipe 'sound cmd pipe' assigned uid 12
14328 [user_main] INFO  compiler - Replacing CodeBlock at 0x0884EFC0 by Native Code 'nop'
14328 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851B0C by Native Code 'nop'
14359 [vblank watcher] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=17
14375 [vblank watcher] WARN  hle.sceUmdUser - UNIMPLEMENTED:sceUmdReplaceProhibit
14875 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Texture/ICON0.png flags = 1 permissions = 00
14922 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Texture/ICON_NEW.png flags = 1 permissions = 00
14953 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Texture/PIC1.png flags = 1 permissions = 00
14969 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/SND0.at3 flags = 1 permissions = 00
15000 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Texture/ICON1.pmf flags = 1 permissions = 00
15016 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Chaser_Drone_beep.pcm flags = 1 permissions = 00
15031 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Death_Explosion.pcm flags = 1 permissions = 00
15047 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Death_Smack.pcm flags = 1 permissions = 00
15063 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Death_Splat.pcm flags = 1 permissions = 00
15078 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Death_Thump.pcm flags = 1 permissions = 00
15078 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Death_super_splat.pcm flags = 1 permissions = 00
15141 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Door_Open.pcm flags = 1 permissions = 00
15141 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Drone_Shock.pcm flags = 1 permissions = 00
15156 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Floor_Guard.pcm flags = 1 permissions = 00
15156 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Gauss_Turret_Fire.pcm flags = 1 permissions = 00
15156 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Homing_Turret_Prefire.pcm flags = 1 permissions = 00
15188 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Laser_Drone_Shock.pcm flags = 1 permissions = 00
15188 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Launch_Pad.pcm flags = 1 permissions = 00
15188 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Locked_Door_Open.pcm flags = 1 permissions = 00
15203 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Mine_Explosion.pcm flags = 1 permissions = 00
15203 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Missle_Explosion.pcm flags = 1 permissions = 00
15219 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Missle_Flight.pcm flags = 1 permissions = 00
15219 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Remote_Terminal_Switch.pcm flags = 1 permissions = 00
15219 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Running_Slide.pcm flags = 1 permissions = 00
15234 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Unlocked_Door_Open.pcm flags = 1 permissions = 00
15250 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Wall_Slide.pcm flags = 1 permissions = 00
15250 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/gold.pcm flags = 1 permissions = 00
15250 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/jump.pcm flags = 1 permissions = 00
15266 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/laser_prefire.pcm flags = 1 permissions = 00
15266 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Chaingun_Shot.pcm flags = 1 permissions = 00
15281 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/beep_1.pcm flags = 1 permissions = 00
15297 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/beep_2.pcm flags = 1 permissions = 00
15297 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Flare.pcm flags = 1 permissions = 00
15297 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/BadEvent.pcm flags = 1 permissions = 00
15313 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/Good.pcm flags = 1 permissions = 00
15313 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Sound/SwitchHit.pcm flags = 1 permissions = 00
15328 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Text/LargeFont.fit flags = 1 permissions = 00
15359 [user_main] INFO  compiler - Replacing CodeBlock at 0x08873E5C by Native Code 'memcpy'
15422 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Text/SmallFont.fit flags = 1 permissions = 00
15438 [user_main] INFO  compiler - Replacing CodeBlock at 0x08850008 by Native Code 'nop'
15438 [user_main] INFO  compiler - Replacing CodeBlock at 0x0884EFC8 by Native Code 'nop'
15453 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Texture/PSPMenuScreen.raw flags = 1 permissions = 00
15484 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Texture/PSPMenuScreen2.raw flags = 1 permissions = 00
15516 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Texture/PSP_atari_logo.raw flags = 1 permissions = 00
15531 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Texture/PSP_SB_logo.raw flags = 1 permissions = 00
15563 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Texture/PSPSplashScreen.raw flags = 1 permissions = 00
Code:
------------------------------------------------------------
Thread ID - 0x00000005
Th Name   - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x08896480 sp:0x08803E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'vblank watcher' ID: 0x0013 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x0F Initial Priority: 0x0F
Thread Entry: 0x08834228 Stack: 0x09FBEC00 - 0x09FBF400 Stack Size: 0x00000800
Thread Run Clocks: 77579 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 35224 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 34664 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x31 Initial Priority: 0x20
Thread Entry: 0x08804234 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1044338865 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'audio mixer' ID: 0x000F Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x31 Initial Priority: 0x31
Thread Entry: 0x0884F99C Stack: 0x09FBF400 - 0x09FBFC00 Stack Size: 0x00000800
Thread Run Clocks: 233220795 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0128DC38 19455032 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX              X]
Fragmented memory: 00572700 5711616 bytes
[      X                                         XXXXXXXXXXXXXXXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
   
Reply
#2
Any improvements in r1751?
Reply
#3
Hykem,

Yes, probably game is Playable now. Thanks for fixing! Wink

r1751
Running with dynarec compiler (log level set to INFO)
Compability options used: None


Attached Files Thumbnail(s)
   
Reply
#4
ADHOC connection test. Host is created, but client cannot find it. Sad

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
53927     user_main     INFO     hle.sceUtility     sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
53929     user_main     INFO     hle.sceUtility     sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
53929     user_main     WARN     hle.sceNet     IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
53930     user_main     WARN     hle.sceNetAdhoc     IGNORING: sceNetAdhocInit
53930     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x0888C83C
53932     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x883e654, adhocctlHandlerArg=0x0)
53984     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x09FFF5BE('Lobby')
54000     SceNetAdhocctl     INFO     stdout     NET: [CONNECT]
54019     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A377BC(C6:62:4A:6C:27:90), port=12, bufsize=16384, unk1=0
54021     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A377BC(C6:62:4A:6C:27:90), port=14, bufsize=16384, unk1=0
54021     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A377BC(C6:62:4A:6C:27:90), port=15, bufsize=16384, unk1=0
54036     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=117, srcMacAddr=0x09FFF5B8, portAddr=0x09FFF5B0, data=0x08A91E40, dataLengthAddr=0x09FFF5B4(2048), timeout=0, nonblock=1
54037     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=119, srcMacAddr=0x08A377C2, portAddr=0x08A37786, data=0x08A91E40, dataLengthAddr=0x09FFF5B4(2048), timeout=0, nonblock=1
54066     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=117, srcMacAddr=0x09FFF5B8, portAddr=0x09FFF5B0, data=0x08A91E40, dataLengthAddr=0x09FFF5B4(2048), timeout=0, nonblock=1
...
56067     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=119, srcMacAddr=0x08A377C2, portAddr=0x08A37786, data=0x08A91E40, dataLengthAddr=0x09FFF5B4(2048), timeout=0, nonblock=1
56099     user_main     WARN     hle.sceNetAdhocctl     UNIMPLEMENTED: sceNetAdhocctlGetPeerList sizeAddr=0x09FFF5B4(0), buf=0x00000000
56101     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=117, srcMacAddr=0x09FFF5B8, portAddr=0x09FFF5B0, data=0x08A91E40, dataLengthAddr=0x09FFF5B4(2048), timeout=0, nonblock=1
...
58203     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=119, srcMacAddr=0x08A377C2, portAddr=0x08A37786, data=0x08A91E40, dataLengthAddr=0x09FFF5B4(2048), timeout=0, nonblock=1
58234     user_main     WARN     hle.sceNetAdhocctl     UNIMPLEMENTED: sceNetAdhocctlGetPeerList sizeAddr=0x09FFF5B4(0), buf=0x00000000
58236     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=117, srcMacAddr=0x09FFF5B8, portAddr=0x09FFF5B0, data=0x08A91E40, dataLengthAddr=0x09FFF5B4(2048), timeout=0, nonblock=1
...
60334     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=119, srcMacAddr=0x08A377C2, portAddr=0x08A37786, data=0x08A91E40, dataLengthAddr=0x09FFF5B4(2048), timeout=0, nonblock=1
60365     user_main     WARN     hle.sceNetAdhocctl     UNIMPLEMENTED: sceNetAdhocctlGetPeerList sizeAddr=0x09FFF5B4(0), buf=0x00000000
60367     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=117, srcMacAddr=0x09FFF5B8, portAddr=0x09FFF5B0, data=0x08A91E40, dataLengthAddr=0x09FFF5B4(2048), timeout=0, nonblock=1
...

Client
Code:
64994     user_main     INFO     hle.sceUtility     sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
64995     user_main     INFO     hle.sceUtility     sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
64996     user_main     WARN     hle.sceNet     IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
64996     user_main     WARN     hle.sceNetAdhoc     IGNORING: sceNetAdhocInit
64997     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x0888C83C
64999     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x883e654, adhocctlHandlerArg=0x0)
65068     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x09FFF62E('Lobby')
65082     SceNetAdhocctl     INFO     stdout     NET: [CONNECT]
65096     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A377BC(C6:62:4A:6C:27:90), port=12, bufsize=16384, unk1=0
65099     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A377BC(C6:62:4A:6C:27:90), port=14, bufsize=16384, unk1=0
65099     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A377BC(C6:62:4A:6C:27:90), port=15, bufsize=16384, unk1=0
65131     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=103, srcMacAddr=0x09FFF628, portAddr=0x09FFF620, data=0x08A91E40, dataLengthAddr=0x09FFF624(2048), timeout=0, nonblock=1
65165     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=103, srcMacAddr=0x09FFF628, portAddr=0x09FFF620, data=0x08A91E40, dataLengthAddr=0x09FFF624(2048), timeout=0, nonblock=1
65198     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=103, srcMacAddr=0x09FFF628, portAddr=0x09FFF620, data=0x08A91E40, dataLengthAddr=0x09FFF624(2048), timeout=0, nonblock=1
...
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#5
Has anyone gotten sound to work? I have zero music and sfx, not even on boot screens. I checked the ISO and there are music files in the USRDIR > Sound folder.

I've been using JPCSP for many years and yes I have Soundstage installed and I'm am using media engine and decoding with SS. I have no issues with music/sfx issues in any of my other 10+ games.

All the files are pcm. Is that not a supported format? Or do I need that Atrac stuff to get this working?
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#6
using r 3080
you are correct legend80
there is no sound fx or music
here is a compiler log


Attached Files
.zip   log.zip (Size: 563.4 KB / Downloads: 98)
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#7
(03-31-2013, 12:29 AM)nash67 Wrote: using r 3080
you are correct legend80
there is no sound fx or music
here is a compiler log

Thanks for the quick check and supplying a log nash! Do you know if this is a regression?
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#8
i went back as far as 2000 and no music or sound fx in any of them
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#9
(03-31-2013, 02:05 AM)nash67 Wrote: i went back as far as 2000 and no music or sound fx in any of them

Ok, good to know and may help with a fix. Thanks for the work on this! Very weird, never seen a game that had ZERO sound before. Undecided
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#10
Code:
08:24:36 DEBUG compiler - audio mixer - CodeInstruction.compile  > 0x884F99C - lui        $v0, 0x000F <=> li $v0, 0x000F0000
08:24:36 DEBUG compiler - audio mixer - CodeInstruction.compile    0x884F9A4 - ori        $v0, $v0, -32768
08:24:36 DEBUG compiler - audio mixer - CodeInstruction.compile    0x884F9A8 - lui        $v1, 0x0899 <=> li $v1, 0x08990000
08:24:36 DEBUG compiler - audio mixer - CodeInstruction.compile    0x884F9DC - sw         $v0, 9736($v1)
...
08:24:36 DEBUG compiler - audio mixer - CodeInstruction.compile    0x884FA14 - lui        $v0, 0x0899 <=> li $v0, 0x08990000
08:24:36 DEBUG compiler - audio mixer - CodeInstruction.compile    0x884FA18 - lw         $a0, 9736($v0)
08:24:36 DEBUG compiler - audio mixer - CodeInstruction.compile <  0x884FA20 - jal        0x0887D2AC [sceAudioOutput2OutputBlocking]
It looks like this game is calling sceAudioOutput2OutputBlocking(vol=0xF8000, ...).
The volume handling for sceAudioOutput2OutputBlocking should be improved in r3088.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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