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Demul 0.5.6 Released
#1
DC 
Sega Dreamcast Emulator For Windows

http://demul.emulation64.com/

Changes :
* AWAVE: many fixes for controls, rail-shooters playable;
* AWAVE: xtrmhunt romset typo;
* CHD: reading problems fix;
* CHD: updated to 138u4 version;
* CORE: ROMs overreading protection;
* CORE: SB_SFRES "softreset" emulation (imperfectfor dynarec);
* CORE: arcade roms loading by CRC only, now can load renamed/old/custom romsets with the same files;
* CORE: command line support, run selected game/system, list supported games, generate xml dat file (clrmame) for supported romsets with parent/clones info;
* CORE: dynarec instruction fix;
* CORE: emulation reset fix;
* CORE: enable SSE compilator optimization;
* CORE: full unicode support;
* CORE: interpreter memory translation optimization, MMU speedup;
* CORE: invalidation optimized, "Triggerheart Exelica", etc. speedup;
* CORE: logging and default output path fixed;
* CORE: macw, macl opcodes fix;
* CORE: round mode fix;
* CORE: savestates fix;
* CORE: savestates for VMU;
* CORE: timers bugfixes;
* CORE: various crashes fix;
* CORE: various maple fixes;
* CORE: various romset fixes;
* CORE: internal time with windows time auto synchronization;
* GDI: offset support (may be glitchy);
* GDI: sector cache (test only);
* GDI: various bugfixes;
* GPU: "Transform Z" options added (w-buffer to z-buffer transform enable), enabled by default (need restart for ogl if changed);
* GPU: VRAM overreading protection;
* GPU: correct vertex intensity alpha;
* GPU: correct vertex intensity color clamping;
* GPU: ogl disable SSE compilator optimisation due to VC10 compiler bug;
* GPU: dx correct window size change;
* GPU: render and framebuffer fixes (still imperfect);
* GPU: fullscreen frequency fix;
* GPU: polygons blending fix;
* GPU: sprites fix;
* GPU: stride untwiddled texture fix;
* GPU: yuv textures in vq mode supported ("Head Hunter" fix);
* GUI: "15Khz/31Khz" modes selection, "31Khz" default option;
* GUI: "LLE MIE"/"HLE MIE" selection option, if "LLE MIE" is unavailable (no "NAOBD.BIN"), "HLE MIE" mode enabled automatically;
* GUI: "Time Hack" option, automatic Dreamcast flash time record correction for current time;
* GUI: GameBrowser "load decrypted" fix;
* GUI: GameBrowser forvard/backward sorting for game year, romset name, full name, developer/publisher and game system;
* GUI: GameBrowser keyboard input handling fix;
* GUI: GameBrowser gridlines workaround for WinXP;
* GUI: PAL/NTSC mode selection;
* GUI: custom savestate keys definitions;
* GUI: full game name/title display on windows title;
* GUI: mahjong controller setup;
* GUI: more video cable mode selection;
* NAOMI: MAME Naomi CHD-files supported (but not listed in dat), need CHD plugin in plugins directory;
* NAOMI: BIOS auto selection;
* NAOMI: board malfunction for A-C rev. BIOSes fix;
* NAOMI: cart encryption for direct and buffered protection modes supported, most encryption keys added;
* NAOMI: cart encryption key automatic detection for NO_KEY games (if any), may take a couple of minutes for complete process;
* NAOMI: default system configuration added if no nvram files found, auto selection cabinet orientation and player number for games depending on it;
* NAOMI: coin fix;
* NAOMI: gunsur2 encryption key added, playable with sound;
* NAOMI: club cart protection data;
* NAOMI: doa2 crash fix;
* NAOMI: ggx crash fix;
* NAOMI: hmgeo SHA1 fix;
* NAOMI: wldrider crash fix;
* NAOMI: initdv2j DES key added, doesn't boot anyway;
* NAOMI: full HLE MIE (315-6146 Maple-JVS bridge MCU) support;
* NAOMI: full LLE MIE (315-6146 Maple-JVS bridge MCU) support, "NAOBD.BIN" file with MCU fake firmware needed;
* NAOMI: JVS interface and IO board(s) emulation;
* NAOMI: automatic analog controls mapping;
* NAOMI: VMS and Dreamcast gamepads handling for arcade games (if supported);
* NAOMI: keyboard support, select "Keyboard" for "port B" and/or "port C" in "Plugins" configuration dialog;
* NAOMI: dybbnao, dygolf, alpilot, sstrkfgt, gunsur2, samba, crzytaxi, zombrvn, wldrider controls support;
* NAOMI: mahjong panel support;
* NAOMI: nvram load/save fix;
* NAOMI: proper 15/31Khz DIP switch handling;
* NAOMI: romset updated with MAME 139u2 ROMs;
* NET: added netplay support for DC, NAOMI1/2, ATOMISWAVE, only NULL plugin provided (see thrid party plugins);
* PAD: various bugs fix;
* PAD: first time configuration crash fix;
* PAD: support for xbox360 gamepad (without analogs);
* SPU: ARM7 core fixes;
* SPU: better synchronization;
* SPU: close fix, thread close fix;
* SPU: lp reset fix;
* VMU: beeper emulated.
[Image: 1913820.png]
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