(10-12-2010, 08:03 PM)MaXiMu Wrote: stackoverflow error is fixed but random error emu is blocked 2fps in cutscenes?
412105 [user_main] WARN hle.sceGe_user - sceGeListEnQueue can't enqueue duplicate list address
413190 [GUI] ERROR ge - Waiting too long on stall address 0x09A66DFC, aborting the list id=0x9 PSP_GE_LIST_STALL_REACHED
413201 [GUI] ERROR ge - Waiting too long on stall address 0x09A66DFC, aborting the list id=0x9 PSP_GE_LIST_STALL_REACHED
413212 [GUI] ERROR ge - Waiting too long on stall address 0x09A66DFC, aborting the list id=0x9 PSP_GE_LIST_STALL_REACHED
413223 [GUI] ERROR ge - Waiting too long on stall address 0x09A66DFC, aborting the list id=0x9 PSP_GE_LIST_STALL_REACHED
413234 [GUI] ERROR ge - Waiting too long on stall address 0x09A66DFC, aborting the list id=0x9 PSP_GE_LIST_STALL_REACHED
413234 [GUI] ERROR ge - Aborting current list processing due to too many errors
Hmm, I can't verify that error on my configuration. I used r1791 and no compatibility setting except Media engine on, also adding the -Xss switch is no longer necessary. It worked for me with default stack space.
Just in short: The game now seems to be playable or at least half-playable. The movies are still black, have to be skipped. There are various graphical glitches. I noticed now the text in the tuturial is not visible (or black), it surely was so before but I did not notice it because of the StackOverflows.
Please move to Half-playable
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit