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Infected - ULUS10054
#1
perfect

http://www.youtube.com/watch?v=XBOwsVA2ExM
Reply
#2
Is the left arm really in this position ? I call this a bug, thus, it's not perfect yet.
Reply
#3
(09-12-2010, 11:22 AM)Orphis Wrote: Is the left arm really in this position ? I call this a bug, thus, it's not perfect yet.

the game has some bugs but playable
Reply
#4
Infrastructure connection test

r2110

"Track your virus"
Code:
...
45787 [GUI] WARN  ge - sceGuAlphaFunc unhandled func 255
45799 [GUI] WARN  ge - sceGuAlphaFunc unhandled func 255
45811 [GUI] WARN  ge - sceGuAlphaFunc unhandled func 255
45815 [main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x1000, netinitThreadPri=0x20, netinitThreadStack=0x1000)
45818 [main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08ADA88C, netAction=0, title=, timeout=0]
46030 [main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=6575, addr=0x00000000(0.0.0.0)]
46632 [main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29920, addr=0xF01E0A45(69.10.30.240)]
47563 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47580 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47584 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47589 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47602 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47613 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47625 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47636 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47648 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47660 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47670 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47683 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47695 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47706 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47719 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47730 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47741 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47753 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47766 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47778 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47789 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47801 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47812 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47824 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47836 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47847 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47860 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47872 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47883 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47894 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47907 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47918 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47930 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47941 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47953 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47965 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47978 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47988 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48001 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48013 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48024 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48036 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48048 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48059 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48072 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48082 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48094 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48107 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48117 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48130 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48141 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48154 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48165 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48176 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48189 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48201 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48213 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48224 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48236 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48248 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48259 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48271 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48282 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48295 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48306 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48317 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48330 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48342 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48354 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48366 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48377 [main] WARN  hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48497 [main] INFO  emu - Found ModuleInfo name:'infected_weblaunch' version:0101 attr:00000000 gp:08bc81e0
48498 [main] INFO  emu - Found 130 unresolved imports
48498 [main] INFO  emu - 130 NIDS mapped
48737 [main] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
48741 [main] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
48745 [main] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
48749 [main] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
48752 [main] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
48756 [main] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
48760 [main] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
48764 [main] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
48767 [main] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
48771 [main] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
48774 [main] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
48778 [main] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
48781 [main] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
48785 [main] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
48788 [main] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
48792 [main] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
48795 [main] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
48857 [main] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
49001 [user_main] INFO  stdout -  argv[0] = disc0:/PSP_GAME/USRDIR/IMAGE/weblauncher.prx
49007 [user_main] INFO  stdout - Warning: not enough args to browser app:1
49021 [user_main] INFO  stdout - thread created 0xa1
49028 [Utility Test] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
49029 [Utility Test] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC
49029 [Utility Test] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
49029 [Utility Test] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0004) PSP_NET_MODULE_PARSEURI
49029 [Utility Test] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0005) PSP_NET_MODULE_PARSEHTTP
49029 [Utility Test] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0006) PSP_NET_MODULE_HTTP
49029 [Utility Test] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0007) PSP_NET_MODULE_SSL
49030 [Utility Test] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/IMAGE/kmodule2/audiocodec.prx flags = 1 permissions = 00
49031 [user_main] INFO  stdout - sub_thread started
49037 [Utility Test] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/IMAGE/kmodule2/audiocodec.prx'): module from banlist not loaded
49039 [Utility Test] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
49039 [Utility Test] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/IMAGE/module2/libatrac3plus.prx flags = 1 permissions = 00
49061 [Utility Test] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/IMAGE/module2/libatrac3plus.prx'): module from banlist not loaded
49063 [Utility Test] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libatrac3plus'
50012 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08B07C58, stall=0x08B07C58]
50023 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08B07C58, stall=0x08B07C58]
50034 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08B07C58, stall=0x08B07C58]
50045 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08B07C58, stall=0x08B07C58]
50056 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08B07C58, stall=0x08B07C58]
50056 [GUI] ERROR ge - Aborting current list processing due to too many errors
50076 [AWT-EventQueue-0] INFO  ge - Using RenderingEngineLwjgl31
50076 [AWT-EventQueue-0] INFO  ge - OpenGL version: 4.1.0
50077 [AWT-EventQueue-0] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
50077 [AWT-EventQueue-0] INFO  ge - GL_CONTEXT_FLAGS; 0x0
50077 [AWT-EventQueue-0] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
50077 [AWT-EventQueue-0] INFO  ge - Using VBO
50103 [AWT-EventQueue-0] WARN  ge - Unimplemented VSCX: coordX=0
50103 [AWT-EventQueue-0] WARN  ge - Unimplemented VSCY: coordY=0
50103 [AWT-EventQueue-0] WARN  ge - Unimplemented VSCZ: coordZ=0
50103 [AWT-EventQueue-0] WARN  ge - Unimplemented VTCS: coordS=0.0
50104 [AWT-EventQueue-0] WARN  ge - Unimplemented VTCT: coordT=0.0
50104 [AWT-EventQueue-0] WARN  ge - Unimplemented VTCQ: coordQ=0.0
50104 [AWT-EventQueue-0] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
50104 [AWT-EventQueue-0] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
50104 [AWT-EventQueue-0] WARN  ge - Unimplemented VFC: fog=0
50104 [AWT-EventQueue-0] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
50120 [Utility Test] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=ab
50121 [Utility Test] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=172, buffer=0x08821470, bufferSize=0x39CF44, fileSize=0x39CF44
50126 [Utility Test] INFO  hle - Undecodable AT3+ data detected.
50130 [Utility Test] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x2a, calloutThreadStack=0x1000, netinitThreadPri=0x2a, netinitThreadStack=0x1000)
50131 [Utility Test] INFO  hle.sceSsl - sceSslInit: heapSize=28000
50131 [Utility Test] INFO  hle.sceHttp - sceHttpInit: heapSize=25800
50132 [Utility Test] INFO  hle.sceHttps - sceHttpsInit: rootCertNum=0, rootCertListAddr=0, clientCertAddr=0, keyAddr=0
50132 [Utility Test] INFO  hle.sceHttps - IGNORING: sceHttpsLoadDefaultCert: certIssuer=0, certType=0
50133 [Utility Test] INFO  hle.sceHttp - sceHttpLoadSystemCookie
50135 [Utility Test] INFO  stdout - URL: http://stats.infected.com/1/view/(null)
50141 [Utility Test] WARN  hle.sceUtility - Unimplemented: sceUtilityHtmlViewerInitStart params=0x08BBF9CC
50166 [Utility Test] INFO  hle.sceHttp - sceHttpSaveSystemCookie
50166 [Utility Test] INFO  hle.sceHttps - sceHttpsEnd
50167 [Utility Test] INFO  hle.sceSsl - sceSslEnd
50168 [Utility Test] WARN  hle.sceNet - IGNORING: sceNetTerm
51770 [Utility Test] ERROR memory - read32 - Invalid memory address : 0x0 PC=08815650
Code:
Exception in thread "GUI" java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1178)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
    at sun.awt.RepaintArea.updateComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Code:
Exception in thread "GUI" java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1178)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
    at sun.awt.RepaintArea.updateComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
------------------------------------------------------------
Thread ID - 0x000000A1
Th Name   - Utility Test
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x09FBF9E0
a0:0x09FBF9E0 a1:0x00000000 a2:0x00000200 a3:0x00000000
t0:0x00000000 t1:0x08BE0000 t2:0x09FBF9E0 t3:0x08BC0454
t4:0x08BC0000 t5:0x00FFFFFF t6:0x08BF0000 t7:0x48BD0AAC
s0:0x09FBF9E0 s1:0x08BC0000 s2:0x08BE0000 s3:0x08820000
s4:0x09FFF6A0 s5:0x08820000 s6:0x00000000 s7:0x00000000
t8:0x0F000000 t9:0x08BE36D0 k0:0x09FBFB00 k1:0x00000000
gp:0x08BC81E0 sp:0x09FBF9D0 fp:0x00000000 ra:0x088048CC
0x08815650: 0x8CA70000 - lw         $a3, 0($a1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0098 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x009A Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x009E Module ID: 0x0095
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088041E4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 6137 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x00A1) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Utility Test' ID: 0x00A1 Module ID: 0x0095
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08804AF4 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 13598 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  00C7BC48 13089864 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX                              XX]
Fragmented memory: 01394B00 20531968 bytes
[          XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
       
Reply
#5
The HtmlViewer utility has been partially implemented in r2132. Does it help?
Reply
#6
Oops, looks like i missed this one Rolleyes

r2437
"Track your virus"
Code:
...
46533 [GUI] WARN  ge - sceGuAlphaFunc unhandled func 255
46545 [GUI] WARN  ge - sceGuAlphaFunc unhandled func 255
46556 [GUI] WARN  ge - sceGuAlphaFunc unhandled func 255
46560 [main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x1000, netinitThreadPri=0x20, netinitThreadStack=0x1000)
46610 [main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08ADA88C, netAction=0, title=, timeout=0]
47354 [main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=6575, addr=0x00000000(0.0.0.0)]
47896 [main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29920, addr=0xF01E0A45(69.10.30.240)]
48809 [main] WARN  hle.ThreadManForUser - getThread SceUID=ffffffff is invalid
...
49628 [main] WARN  hle.ThreadManForUser - getThread SceUID=ffffffff is invalid
49870 [main] INFO  hle.ThreadManForUser - Audio threads disabled: false
49870 [main] INFO  hle.sceDisplay - Saving GE to Textures
49871 [main] INFO  ge - Only GE Graphics: false
49871 [main] INFO  hle.sceAudio - Audio ChReserve disabled: false
49871 [main] INFO  hle.sceAudio - Audio Blocking disabled: false
49871 [main] INFO  hle.sceMpeg - Media Engine enabled
49872 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/jpn0.pgf' umd file/dir not found
49873 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn0.pgf' umd file/dir not found
49873 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn1.pgf' umd file/dir not found
49876 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn2.pgf' umd file/dir not found
49876 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn3.pgf' umd file/dir not found
49877 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn4.pgf' umd file/dir not found
49877 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn5.pgf' umd file/dir not found
49878 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn6.pgf' umd file/dir not found
49879 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn7.pgf' umd file/dir not found
49879 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn8.pgf' umd file/dir not found
49880 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn9.pgf' umd file/dir not found
49880 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn10.pgf' umd file/dir not found
49881 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn11.pgf' umd file/dir not found
49881 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn12.pgf' umd file/dir not found
49882 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn13.pgf' umd file/dir not found
49883 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn14.pgf' umd file/dir not found
49883 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/ltn15.pgf' umd file/dir not found
49884 [main] WARN  hle.IoFileMgrForUser - stat - 'flash0/font/kr0.pgf' umd file/dir not found
49886 [GUI] INFO  ge - Using RenderingEngineLwjgl31
49886 [GUI] INFO  ge - Using VBO
49886 [GUI] INFO  ge - OpenGL version: 4.1.0
49887 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
49887 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
49887 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
49888 [GUI] INFO  ge - Using VAO (Vertex Array Object)
49888 [GUI] INFO  ge - Using shaders with Skinning
49888 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
49925 [user_main] INFO  stdout -  argv[0] = disc0:/PSP_GAME/USRDIR/IMAGE/weblauncher.prx
49925 [user_main] INFO  stdout - Warning: not enough args to browser app:1
49934 [user_main] INFO  stdout - thread created 0xd
50083 [GUI] INFO  ge - Using VAO (Vertex Array Object)
50084 [GUI] INFO  ge - Using shaders with Skinning
50084 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
50086 [Utility Test] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
50087 [Utility Test] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
50087 [Utility Test] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET loaded
50088 [Utility Test] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0004) PSP_NET_MODULE_PARSEURI
50088 [Utility Test] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0005) PSP_NET_MODULE_PARSEHTTP
50088 [Utility Test] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0006) PSP_NET_MODULE_HTTP loaded
50089 [Utility Test] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0007) PSP_NET_MODULE_SSL loaded
50090 [Utility Test] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/IMAGE/kmodule2/audiocodec.prx flags = 1 permissions = 00
50091 [user_main] INFO  stdout - sub_thread started
50097 [Utility Test] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/IMAGE/kmodule2/audiocodec.prx'): module from banlist not loaded
50101 [Utility Test] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
50101 [Utility Test] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/IMAGE/module2/libatrac3plus.prx flags = 1 permissions = 00
50121 [Utility Test] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/IMAGE/module2/libatrac3plus.prx') HLE module loaded
50125 [Utility Test] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libatrac3plus'
50278 [GUI] INFO  ge - Using Async Vertex Cache
50296 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
50296 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
50297 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
50297 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
50297 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
50297 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
50297 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
50298 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
50298 [GUI] WARN  ge - Unimplemented VFC: fog=0
50298 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
50595 [Utility Test] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=1c
50596 [Utility Test] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08821470, readSize=0x39CF44, bufferSize=0x39CF44, fileSize=0x39CF44
52075 [Utility Test] INFO  hle - AT3+ data decoded by the external decoder.
52083 [Utility Test] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x2a, calloutThreadStack=0x1000, netinitThreadPri=0x2a, netinitThreadStack=0x1000)
52085 [Utility Test] INFO  hle.sceSsl - sceSslInit: heapSize=28000
52086 [Utility Test] INFO  hle.sceHttp - sceHttpInit: heapSize=25800
52086 [Utility Test] INFO  hle.sceHttps - sceHttpsInit: rootCertNum=0, rootCertListAddr=0, clientCertAddr=0, keyAddr=0
52089 [Utility Test] INFO  hle.sceHttps - IGNORING: sceHttpsLoadDefaultCert: certIssuer=0, certType=0
52089 [Utility Test] INFO  hle.sceHttp - sceHttpLoadSystemCookie
52091 [Utility Test] INFO  stdout - URL: http://stats.infected.com/1/view/(null)
52101 [Utility Test] INFO  hle.sceUtility - sceUtilityHtmlViewerInitStart
91005 [Utility Test] INFO  hle.sceHttp - sceHttpSaveSystemCookie
91005 [Utility Test] INFO  hle.sceHttps - sceHttpsEnd
91006 [Utility Test] INFO  hle.sceSsl - sceSslEnd
91092 [Utility Test] ERROR memory - LW unaligned addr:0x804351db pc:0x0890d984
91093 [Utility Test] ERROR memory - read32 - Invalid memory address : 0x804351DB PC=0890D984
97911 [Utility Test] WARN  hle.sceNet - IGNORING: sceNetTerm
99475 [Utility Test] ERROR memory - read32 - Invalid memory address : 0x0 PC=08815650
101086 [Utility Test] ERROR memory - read8 - Invalid memory address : 0x0 PC=088156B8
101246 [Utility Test] INFO  stdout - LAUNCHING: (null)
Code:
...
251892 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
251893 [GUI] DEBUG ge - executeList PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08BD0A00, stall=0x08BD0A4C, cbid=0x19, ended=false, finished=false, paused=false, restarted=false, reset=false]
251893 [GUI] DEBUG ge - psm=1(PSM_5551)
251893 [GUI] DEBUG ge - fbp fbp=4000000, fbw=512
251893 [GUI] DEBUG ge - fbw fbp=0, fbw=512
251893 [GUI] DEBUG ge - base 08000000
251894 [GUI] DEBUG ge - jump old PC: 0x08BD0A14, new PC: 0x08BD0A2C
251894 [GUI] DEBUG hle.sceDisplay - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
251894 [GUI] DEBUG ge - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
251894 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04044000, 480x272, bufferWidth=512, pixelFormat=1(PSM_5551)] at 0x0
251895 [GUI] DEBUG ge - clear mode : 7
251895 [GUI] DEBUG ge - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
251895 [GUI] DEBUG ge - base 0x080000 redundant pure state cmd ignored
251895 [GUI] DEBUG ge - vaddr 08bd0a14
251895 [GUI] DEBUG ge - Texture.hashCode: 1024 bytes
251896 [GUI] DEBUG ge - tflush Reusing cached texture 54
251896 [GUI] DEBUG ge - prim sprites 1x
251896 [GUI] DEBUG ge - sceGuEnable(GU_SCISSOR_TEST)
251896 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_S)
251896 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_T)
251897 [GUI] DEBUG ge - sceGuDisable(RE_COLOR_MATERIAL)
251897 [GUI] DEBUG ge - Texture Mipmap base=0, max=0, validNumberMipmaps=0
251897 [GUI] DEBUG ge - Reusing cached Vertex Data
251897 [GUI] DEBUG ge - clear mode end
251897 [GUI] DEBUG ge - finish (0)
251897 [GUI] DEBUG hle.sceGe_user - hleGeOnAfterCallback restarting list PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08BD0A48, stall=0x08BD0A4C, cbid=0x19, ended=false, finished=true, paused=false, restarted=false, reset=false]
251898 [GUI] DEBUG ge - end pc=0x8bd0a4c
251898 [GUI] DEBUG ge - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08BD0A4C, stall=0x08BD0A4C, cbid=0x19, ended=true, finished=true, paused=true, restarted=true, reset=false])
251898 [GUI] DEBUG hle.sceGe_user - hleGeListSyncDone list PspGeList[id=0x33, status=PSP_GE_LIST_DONE, pc=0x08BD0A4C, stall=0x08BD0A4C, cbid=0x19, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread d
251898 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_S)
251899 [Utility Test] DEBUG hle.sceGe_user - really waking thread d(Utility Test)
251899 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_T)
251899 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=d name:'Utility Test' caller:'sceGe_user.step'
251899 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - saving the GE to memory 0x04000000
251899 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'Utility Test(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
251899 [GUI] DEBUG ge - GETexture.copyScreenToTexture GETexture[0x04000000-0x04044000, 480x272, bufferWidth=512, pixelFormat=1(PSM_5551)]
251899 [Utility Test] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'Utility Test'
251900 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04044000
251900 [Utility Test] DEBUG hle.ThreadManForUser - sceKernelCheckCallback(void)
251900 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04044000-0x04088000, 480x272, bufferWidth=512, pixelFormat=1(PSM_5551)] at 0x0
251900 [Utility Test] DEBUG hle.sceDisplay - sceDisplayWaitVblankStart
251900 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
251900 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- block SceUID=d name:'Utility Test' caller:'ThreadManForUser.hleBlockCurrentThread'
251901 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
251901 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=d name:'Utility Test' caller:'sceDisplay.hleVblankStart'
251903 [Utility Test] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
251904 [Utility Test] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
251904 [Utility Test] DEBUG hle.ThreadManForUser - End of Interrupt
251904 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'Utility Test(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
251905 [Utility Test] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'Utility Test'
251905 [Utility Test] DEBUG hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
251905 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
251905 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
251906 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
251906 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
251906 [Utility Test] DEBUG hle.sceGe_user - sceGeListEnQueue(list=0x08BD0A00, stall=0x08BD0A00, cbid=0x19, arg=0x08BBE7C0)
251906 [Utility Test] DEBUG hle.sceGe_user - sceGeListEnQueue returning 0x34
251907 [Utility Test] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x34, stall=0x08BD0A4C)
251907 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
251908 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
251908 [Utility Test] DEBUG hle.sceGe_user - sceGeDrawSync mode=0
251908 [Utility Test] DEBUG hle.sceGe_user - blockCurrentThreadOnList blocking thread d on list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x08BD0A00, stall=0x08BD0A4C, cbid=0x19, ended=false, finished=false, paused=false, restarted=false, reset=false]
251908 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- block SceUID=d name:'Utility Test' caller:'ThreadManForUser.hleBlockCurrentThread'
251909 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
...
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08BC81E0 sp:0x08801E00 fp:0x00000000 ra:0x08000000
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088041E4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x000D) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Utility Test' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08804AF4 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0046B448 4633672 bytes
[XXXXXXXXXXX                                                    X]
Fragmented memory: 01394B00 20531968 bytes
[          XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
Reply
#7
using r 2772
after you create a new character then start a new game it shows the intro (how to kill zombies) then after that nothing but a black screen
here is the info log


Attached Files
.zip   log.html.zip (Size: 5.22 KB / Downloads: 148)
Reply
#8
^Confirmed here with the 2785 build.
Reply
#9
Tested again with latest 2788 and it's working again. Smile

great work!!
Reply
#10
yea works in the 32 bit version
but still has the black screen after the intro in the 64 bit version
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