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Monster Kingdom: Jewel Summoner - USA - ULUS10211
#1
Half-Playable/Playable.

r1881
Code:
1780 [GUI] INFO  emu - Jpcsp v0.6 1881
1790 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10211
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.81
REGION = 32768
TITLE = Monster Kingdom Jewel Summoner
probably homebrew? false
1790 [GUI] DEBUG hle - Loading HLE firmware up to version 281
1800 [GUI] INFO  emu - Loading global compatibility settings
1800 [GUI] INFO  ge - Only GE Graphics: false
1820 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1820 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1820 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1820 [GUI] INFO  memory - Ignore invalid memory access: false
1830 [GUI] DEBUG emu - No patch file found for this game
1830 [GUI] DEBUG runtime - RuntimeContext.reset
1940 [GUI] DEBUG hle - Loading HLE firmware up to version 281
1960 [GUI] DEBUG emu - Loader: Relocation required (PRX)
1960 [GUI] DEBUG memory - PH#0: loading program 08804000 - 0892EA78 - 0892EA78
1970 [GUI] DEBUG memory - PH#1: loading program 0892EA80 - 08937980 - 0897CDF0
1970 [GUI] DEBUG memory - PH alloc consumption 00178DF0 (mem 00045470)
1970 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08937980
1970 [GUI] DEBUG memory - .bss: clearing section 08937980 - 0897CDF0 (len 00045470)
1980 [GUI] DEBUG memory - PH#2: relocating 48116 entries
2000 [GUI] INFO  emu - Found ModuleInfo name:'JS' version:0101 attr:00000000 gp:0893f970
2000 [GUI] DEBUG memory - Reserving 0x178DF0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2000 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x178DF0, addr=0x08804000: returns 0x08804000
2000 [GUI] INFO  emu - Found 218 imports from 25 modules
2000 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
2000 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044C0
2000 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2000 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2000 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08901224
2010 [GUI] INFO  emu - 218 NIDS mapped
2010 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2090 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2090 [GUI] DEBUG runtime - Switching to Thread root
2090 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2120 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2120 [GUI] INFO  ge - OpenGL version: 4.1.0
2120 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2120 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2120 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2130 [GUI] INFO  ge - Using VBO
2130 [GUI] DEBUG ge - bindBuffer 0, 1
2130 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2140 [GUI] DEBUG ge - bindBuffer 0, 2
2140 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2150 [GUI] DEBUG ge - bindBuffer 0, 3
2150 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2160 [GUI] DEBUG ge - bindBuffer 0, 4
2160 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2160 [GUI] DEBUG ge - genTexture
2160 [GUI] DEBUG ge - bindTexture 1
2160 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2160 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2160 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2160 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2160 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2160 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2160 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2160 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2160 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2160 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2170 [GUI] DEBUG ge - startDisplay
2170 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2170 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2170 [GUI] DEBUG ge - bindTexture 1
2170 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2170 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2170 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2170 [GUI] DEBUG ge - disableFlag GU_BLEND
2170 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2170 [GUI] DEBUG ge - disableFlag GU_FOG
2170 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2170 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2170 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2170 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2170 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2170 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2170 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2170 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2170 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2170 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2170 [GUI] DEBUG ge - setDepthMask disabled
2170 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2170 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2170 [GUI] DEBUG ge - setFrontFace clockwise
2170 [GUI] DEBUG ge - setBones count=0
2170 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2170 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2170 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2170 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2170 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2170 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2170 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2170 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2170 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2180 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2180 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2180 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2180 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2180 [GUI] DEBUG ge - enableClientState 0
2180 [GUI] DEBUG ge - disableClientState 1
2180 [GUI] DEBUG ge - disableClientState 2
2180 [GUI] DEBUG ge - enableClientState 3
2180 [GUI] DEBUG ge - bindBuffer 0, 4
2180 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2180 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2180 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2180 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2180 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2180 [GUI] DEBUG ge - setTextureFunc func=12
2180 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2180 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2180 [GUI] DEBUG ge - setFrontFace counter-clockwise
2180 [GUI] DEBUG ge - endDirectRendering
2180 [GUI] DEBUG ge - endDisplay
2180 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2210 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2210 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2210 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2210 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2210 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2210 [GUI] DEBUG ge - startDisplay
2210 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2210 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2210 [GUI] DEBUG ge - bindTexture 1
2210 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2210 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2210 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2210 [GUI] DEBUG ge - disableFlag GU_BLEND
2210 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2210 [GUI] DEBUG ge - disableFlag GU_FOG
2210 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2210 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2210 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2210 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2210 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2210 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2210 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2210 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2210 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2210 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2210 [GUI] DEBUG ge - setDepthMask disabled
2210 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2210 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2210 [GUI] DEBUG ge - setFrontFace clockwise
2210 [GUI] DEBUG ge - setBones count=0
2210 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2210 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2210 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2210 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2210 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2210 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2210 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2210 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2220 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2220 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2220 [GUI] DEBUG ge - enableClientState 0
2220 [GUI] DEBUG ge - disableClientState 1
2220 [GUI] DEBUG ge - disableClientState 2
2220 [GUI] DEBUG ge - enableClientState 3
2220 [GUI] DEBUG ge - bindBuffer 0, 4
2220 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2220 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2220 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2220 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2220 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2220 [GUI] DEBUG ge - setTextureFunc func=12
2220 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2220 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2220 [GUI] DEBUG ge - setFrontFace counter-clockwise
2220 [GUI] DEBUG ge - endDirectRendering
2220 [GUI] DEBUG ge - endDisplay
2220 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None


Attached Files Thumbnail(s)
                   
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#2
so whats needed to help finish this? i really wanted to play it but when you get to the order and the teacher is supposed to escort you around she doesnt and it just bugs out and then you get stuck =( if i can log something to help just let me know
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#3
psp 
Hi all this is my first post and i hope to not be in the wrong section XD. I read in the compatibility list that his game is signed as loadable so i write here.

I manage to run about half of the game at good speed without any maior issue, eccept for the audio. The only problem rescontred till now is the time based sistem of amalgemy.

Here a screen:

http://imageshack.us/f/8/immagineat.png/

P1) In the first picture i chose the quarz to use
P2 ) In the second the game give me a reasonable time for amalgemy (1 h )
P3 ) After pressing yes and reopen amalgemy menu that reasonable time become something ridiculus XD ( 26000 h )

That's all for now. I would like to know if someone have any suggestion for resolve this issue or at leaest can tell me how to fix game time while playing in order to make 26000 hour pass early XD

Sorry for the bad english and thanks for reading.
Bye ^^
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#4
Quote:I read in the compatibility list that his game is signed as loadable so i write here.
well, loadable section is for games that only load, but never show anything. the compatibility list you used was probably outdated.

this game should've been posted in the either half playable or playable section since from your description and screenshots it seems to be working fine, other than the time glitch.
Reply
#5
What configuration i need for this game?
And what i need to do to hear the movie and voice in this game?
Reply
#6
using r 3199
still goes ingame
no problems so far
here is an info log


Attached Files
.zip   log.zip (Size: 166.54 KB / Downloads: 71)
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