r1891
Load with decrypted boot.bin
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Load with decrypted boot.bin
Code:
1964 [GUI] INFO emu - Jpcsp v0.6
1970 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10543
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.31
REGION = 32768
TITLE = WWE SmackDown vs. RAW 2011
USE_USB = 0
probably homebrew? false
1976 [GUI] DEBUG hle - Loading HLE firmware up to version 631
1980 [GUI] INFO emu - Loading global compatibility settings
1980 [GUI] INFO ge - Only GE Graphics: false
2007 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2008 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2008 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2008 [GUI] INFO memory - Ignore invalid memory access: false
2010 [GUI] DEBUG emu - No patch file found for this game
2016 [GUI] DEBUG runtime - RuntimeContext.reset
2103 [GUI] DEBUG hle - Loading HLE firmware up to version 631
2120 [GUI] DEBUG memory - PH#0: loading program 088D8000 - 08CF1BD0 - 08FC9600
2150 [GUI] DEBUG memory - PH#0: new loadAddressLow 088D8000
2150 [GUI] DEBUG memory - PH alloc consumption 006F1600 (mem 002D7A30)
2151 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08CF1BD0
2152 [GUI] INFO emu - Found ModuleInfo name:'mainPSP' version:0101 attr:00000000 gp:08cf4f30
2152 [GUI] DEBUG memory - Reserving 0x6F1600 bytes at 0x088D8000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2153 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x6F1600, addr=0x088D8000: returns 0x088D8000
2155 [GUI] INFO emu - Found 238 imports from 29 modules
2156 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x0896256C
2156 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08962948
2157 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2157 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2157 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08C9EDF4
2157 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06030010
2158 [GUI] INFO emu - 238 NIDS mapped
2160 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2261 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2261 [GUI] DEBUG runtime - Switching to Thread root
2262 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2289 [GUI] INFO ge - Using RenderingEngineLwjgl31
2289 [GUI] INFO ge - OpenGL version: 4.1.0
2289 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2290 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2290 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2296 [GUI] INFO ge - Using VBO
2297 [GUI] DEBUG ge - bindBuffer 0, 1
2297 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2298 [GUI] INFO ge - Using shaders with Skinning
2299 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
2426 [GUI] DEBUG ge - useProgram 3
2426 [GUI] DEBUG ge - bindBuffer 1, 2
2426 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
2432 [GUI] DEBUG ge - bindBuffer 0, 3
2432 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2445 [GUI] DEBUG ge - bindBuffer 0, 4
2446 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2454 [GUI] DEBUG ge - bindBuffer 0, 5
2454 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2454 [GUI] DEBUG ge - genTexture
2455 [GUI] DEBUG ge - bindTexture 1
2456 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2457 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2457 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2457 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2457 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2458 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2458 [GUI] DEBUG ge - useProgram 3
2459 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2459 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2459 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2459 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2459 [GUI] DEBUG ge - startDisplay
2460 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2460 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2460 [GUI] DEBUG ge - bindTexture 1
2460 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2461 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2462 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2462 [GUI] DEBUG ge - disableFlag GU_BLEND
2462 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2462 [GUI] DEBUG ge - disableFlag GU_FOG
2462 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2463 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2463 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2463 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2463 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2464 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2464 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2464 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2464 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2464 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2465 [GUI] DEBUG ge - setDepthMask disabled
2465 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2465 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2465 [GUI] DEBUG ge - setFrontFace clockwise
2466 [GUI] DEBUG ge - setBones count=0
2467 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2467 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2467 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2467 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2468 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2468 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2468 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2469 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2469 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2469 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2470 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2470 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2470 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2470 [GUI] DEBUG ge - disableClientState 0
2471 [GUI] DEBUG ge - enableVertexAttribArray 0
2471 [GUI] DEBUG ge - disableClientState 1
2471 [GUI] DEBUG ge - disableClientState 2
2471 [GUI] DEBUG ge - disableClientState 3
2472 [GUI] DEBUG ge - enableVertexAttribArray 4
2472 [GUI] DEBUG ge - bindBuffer 0, 5
2472 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2473 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2473 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2473 [GUI] DEBUG ge - bindBuffer 1, 2
2474 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2474 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2474 [GUI] DEBUG ge - setTextureFunc func=0
2474 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2474 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2475 [GUI] DEBUG ge - setFrontFace counter-clockwise
2475 [GUI] DEBUG ge - endDirectRendering
2475 [GUI] DEBUG ge - useProgram 0
2475 [GUI] DEBUG ge - endDisplay
2475 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2683 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2683 [GUI] DEBUG ge - useProgram 3
2683 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2684 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2684 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2684 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2684 [GUI] DEBUG ge - startDisplay
2685 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2685 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2685 [GUI] DEBUG ge - bindTexture 1
2685 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2686 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2686 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2687 [GUI] DEBUG ge - disableFlag GU_BLEND
2687 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2687 [GUI] DEBUG ge - disableFlag GU_FOG
2687 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2687 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2688 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2688 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2688 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2688 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2688 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2688 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2689 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2689 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2689 [GUI] DEBUG ge - setDepthMask disabled
2689 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2689 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2690 [GUI] DEBUG ge - setFrontFace clockwise
2690 [GUI] DEBUG ge - setBones count=0
2690 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2690 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2691 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2691 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2691 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2691 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2692 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2692 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2692 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2692 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2693 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2693 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2693 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2693 [GUI] DEBUG ge - disableClientState 0
2694 [GUI] DEBUG ge - disableClientState 1
2694 [GUI] DEBUG ge - disableClientState 2
2694 [GUI] DEBUG ge - disableClientState 3
2694 [GUI] DEBUG ge - bindBuffer 0, 5
2694 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2695 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2695 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2695 [GUI] DEBUG ge - bindBuffer 1, 2
2695 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2695 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2696 [GUI] DEBUG ge - setTextureFunc func=0
2696 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2696 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2696 [GUI] DEBUG ge - setFrontFace counter-clockwise
2696 [GUI] DEBUG ge - endDirectRendering
2696 [GUI] DEBUG ge - useProgram 0
2697 [GUI] DEBUG ge - endDisplay
2697 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: None
Code:
6906 Emu INFO runtime Using Compiler
6988 root_6 WARN hle Unsupported syscall 20F2 SysMemUserForUser_1B4217BC 06030010 09FFFE00 00000000
6999 svr10_main INFO compiler Replacing CodeBlock at 0x08931258 by Native Code 'strlen'
7002 svr10_main INFO compiler Replacing CodeBlock at 0x0892DBC0 by Native Code 'memset'
7009 svr10_main INFO compiler Replacing CodeBlock at 0x0891622C by Native Code 'nop'
7021 svr10_main INFO compiler Replacing CodeSequence at 0x0892DBC0-0x0892DC74 by Native Code 'memset'
7043 svr10_main INFO compiler Replacing CodeBlock at 0x088F3580 by Native Code 'nop'
7049 svr10_main WARN hle.SysMemUserForUser malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
7051 svr10_main WARN hle.SysMemUserForUser malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
7052 svr10_main WARN hle.SysMemUserForUser malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
...
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - svr10_main
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x09FFF700 a1:0x00000000 a2:0xFC2079F0 a3:0xFFFFF600
t0:0x00001000 t1:0x00000061 t2:0x08960000 t3:0x08CED6A4
t4:0x08CB0000 t5:0x00000040 t6:0x08CED6A8 t7:0x80000000
s0:0x00004E20 s1:0xFC2069F0 s2:0x09FFFAE0 s3:0x00000020
s4:0x00000001 s5:0x08910000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x09FFFB00 k1:0x00000000
gp:0x08CF4F30 sp:0x09FFF470 fp:0x00000000 ra:0x089FF3B8
0x0896268C: 0x3C0308CF - lui $v1, 0x08CF <=> li $v1, 0x08CF0000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'svr10_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x43 Initial Priority: 0x43
Thread Entry: 0x0896268C Stack: 0x09FEFC00 - 0x09FFFC00 Stack Size: 0x00010000
Thread Run Clocks: 2144621 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 00705A00 7363072 bytes
[X XXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 010FAA00 17803776 bytes
[XXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
Code:
...
126034 [svr10_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
126034 [svr10_main] DEBUG hle.ThreadManForUser - End of Interrupt
126035 [svr10_main] DEBUG runtime - syncThread currentThread=svr10_main, currentRuntimeThread=svr10_main
126035 [svr10_main] DEBUG runtime - syncEmulator immediately=false
126066 [svr10_main] DEBUG runtime - Forced sync()
126066 [svr10_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
126066 [svr10_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
...