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Tales of The World: Radiant Mythology 2 - ULJS00175
#11
2851 Implemented sceFontGetCharImageRect
Does it fix it ?
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#12
r2857
fonts look normal now, still suffers from the random invalid memory errors though Smile


Attached Files Thumbnail(s)
       

.zip   Log_r2857(64bit)_INFO.zip (Size: 151.5 KB / Downloads: 83)
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#13
r3327
Use attach save file
go to
   
Code:
ERROR   memory - user_main - read32 - Invalid memory address: 0x0000012C PC=0x0887F1E0
Attach ,compiler debug log,ge debug log,loader debug log,hle.sceDisplay debug log


Attached Files
.7z   compilerldebuglog.7z (Size: 735.48 KB / Downloads: 93)
.7z   gedebuglog.7z (Size: 464.09 KB / Downloads: 101)
.7z   hle.sceDisplaydebuglog.txt.7z (Size: 17.07 KB / Downloads: 81)
.7z   loaderdebuglog.7z (Size: 40.52 KB / Downloads: 86)
.zip   ULJS00175-000.zip (Size: 265.77 KB / Downloads: 85)
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#14
r3350
Can go into cave but when leave to do a mission.
Code:
java.lang.RuntimeException: Cannot find executable
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:139)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:189)
Attach loader and compiler debug log


Attached Files
.7z   3350compilerdebuglog.7z (Size: 850.52 KB / Downloads: 89)
.7z   3350loaderdebuglog.7z (Size: 48.31 KB / Downloads: 75)
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#15
r3369 The probrem fixed.
But I want more people test before move to playable.


Attached Files
.zip   3369log.zip (Size: 15.69 KB / Downloads: 91)
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#16
My freind zcbm999999 confirm this game now no more probrem
Can move to playable Smile
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#17
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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#18
@onelight: could you post an updated log file at INFO level?
I see a lot of such warnings in the old log files:
Code:
13:43:20  WARN hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x08155F80, bufferwidth=128, pixelformat=3 bad params
13:43:20  INFO hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=0 OK
which could be related to the graphics issues you have reported.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#19
(07-30-2014, 10:31 AM)gid15 Wrote: @onelight: could you post an updated log file at INFO level?
I see a lot of such warnings in the old log files:
Code:
13:43:20  WARN hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x08155F80, bufferwidth=128, pixelformat=3 bad params
13:43:20  INFO hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=0 OK
which could be related to the graphics issues you have reported.
About BGM no loop, disable atrac3+ decoding will help, but jpcsp need 30s to decod at3 to wav

.zip   opengl disable atrac3+ decoding log.zip (Size: 26.11 KB / Downloads: 81)


.zip   external software renderer.zip (Size: 16.43 KB / Downloads: 111)
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#20
@gid15
r3583
incorrect, semi-transparent map
   
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