12-10-2010, 09:05 AM
(This post was last modified: 12-10-2010, 09:13 AM by BlackDaemon.)
r1891
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
0 GUI DEBUG memory Using jpcsp.memory.SafeFastMemory
633 GUI INFO ge Using RenderingEngineLwjgl31
634 GUI INFO ge OpenGL version: 4.1.0
634 GUI INFO ge Shading Language version: 4.10 NVIDIA via Cg compiler
637 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
637 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x0
2199 GUI INFO emu Jpcsp v0.6
2206 GUI INFO emu UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10184 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.04 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 2.82 REGION = 32768 TITLE = Coded ArmsĀ® Contagion probably homebrew? false
2211 GUI DEBUG hle Loading HLE firmware up to version 282
2215 GUI INFO emu Loading global compatibility settings
2215 GUI INFO ge Only GE Graphics: false
2243 GUI INFO hle.sceAudio Audio ChReserve disabled: false
2243 GUI INFO hle.sceAudio Audio Blocking disabled: false
2244 GUI INFO hle.ThreadManForUser Audio threads disabled: false
2244 GUI INFO memory Ignore invalid memory access: false
2245 GUI DEBUG emu No patch file found for this game
2254 GUI DEBUG runtime RuntimeContext.reset
2340 GUI DEBUG hle Loading HLE firmware up to version 282
2355 GUI DEBUG emu Loader: Relocation required (PRX)
2356 GUI DEBUG memory PH#0: loading program 08804000 - 08C30F60 - 08CB5A80
2387 GUI DEBUG memory PH alloc consumption 004B1A80 (mem 00084B20)
2388 GUI DEBUG memory .bss: ignoring zero-length type 8 section 08C30F60
2388 GUI DEBUG memory .rel.text: relocating 144523 entries
2425 GUI DEBUG memory .rel.sceStub.text: relocating 0 entries
2426 GUI DEBUG memory .rel.lib.ent: relocating 4 entries
2426 GUI DEBUG memory .rel.lib.stub: relocating 87 entries
2426 GUI DEBUG memory .rel.rodata.sceModuleInfo: relocating 5 entries
2426 GUI DEBUG memory .rel.rodata.sceResident: relocating 493 entries
2427 GUI DEBUG memory .rel.data: relocating 42200 entries
2439 GUI INFO emu Found ModuleInfo name:'CA2' version:0102 attr:00000000 gp:08c38f50
2439 GUI DEBUG memory Reserving 0x4B1A80 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2440 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_Addr, size=0x4B1A80, addr=0x08804000: returns 0x08804000
2442 GUI WARN emu 'gamespy_sdk' has size 6
2442 GUI WARN emu 'jkPsmfPlayer' has size 6
2442 GUI INFO emu Found 270 imports from 29 modules
2443 GUI DEBUG emu module_start found: nid=0xD632ACDB, function=0x088991AC
2443 GUI DEBUG emu module_stop found: nid=0xCEE8593C, function=0x088994D8
2444 GUI DEBUG emu module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2444 GUI DEBUG emu module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2444 GUI DEBUG emu module_info found: nid=0xF01D73A7, addr=0x08B7A638
2445 GUI DEBUG emu module_info found: nid=0xF01D73A7, addr=0x08B7A638
2445 GUI DEBUG emu Export found at 0x088B0884 [0x49C00359]
...
2539 GUI DEBUG emu Export found at 0x088CC1C0 [0xD5162E4C]
2539 GUI WARN emu Unknown variable entry found: nid=0xB24040B8, addr=0x08BDC170
2539 GUI WARN emu Unknown variable entry found: nid=0x12D93A1E, addr=0x08BDC7B4
2540 GUI WARN emu Unknown variable entry found: nid=0x987F68B5, addr=0x08BDC7AC
2540 GUI WARN emu Unknown variable entry found: nid=0xDF10CC56, addr=0x08B81678
2540 GUI WARN emu Unknown variable entry found: nid=0xC29ABC86, addr=0x08B81A78
2540 GUI WARN emu Unknown variable entry found: nid=0x3D7AD040, addr=0x08B7F16F
2541 GUI WARN emu Unknown variable entry found: nid=0xAC18C295, addr=0x08C908F4
2541 GUI WARN emu Unknown variable entry found: nid=0xE06872BD, addr=0x08BDC528
2541 GUI WARN emu Unknown variable entry found: nid=0x2F12DAE8, addr=0x08C908F8
2541 GUI WARN emu Unknown variable entry found: nid=0x14B9DE7A, addr=0x08BDCC88
2542 GUI WARN emu Unknown variable entry found: nid=0x01AC1136, addr=0x08BDC184
2542 GUI WARN emu Unknown variable entry found: nid=0x95A19827, addr=0x08CB5A70
2542 GUI WARN emu Unknown variable entry found: nid=0x343B97F5, addr=0x08CB5A68
2542 GUI WARN emu Unknown variable entry found: nid=0x695216D9, addr=0x08BDC18C
2542 GUI WARN emu Unknown variable entry found: nid=0x8E839176, addr=0x08BDC190
2543 GUI WARN emu Unknown variable entry found: nid=0x8452AFC4, addr=0x08CB5A64
2543 GUI WARN emu Unknown variable entry found: nid=0x86501BE4, addr=0x08CB5A60
2543 GUI WARN emu Unknown variable entry found: nid=0xBB295EF3, addr=0x08CB5A6C
2543 GUI INFO emu Found 469 exports
2544 GUI WARN emu Failed to map import at 0x08B7A214 [0x059F6472] Module 'gamespy_sdk'(attempt 1)
2544 GUI WARN emu Failed to map import at 0x08B7A21C [0x0D749542] Module 'gamespy_sdk'(attempt 1)
2544 GUI WARN emu Failed to map import at 0x08B7A224 [0x1CD3BE0D] Module 'gamespy_sdk'(attempt 1)
2545 GUI WARN emu Failed to map import at 0x08B7A22C [0x1CDEB4D9] Module 'gamespy_sdk'(attempt 1)
2545 GUI WARN emu Failed to map import at 0x08B7A234 [0x2CE2B907] Module 'gamespy_sdk'(attempt 1)
2545 GUI WARN emu Failed to map import at 0x08B7A23C [0x32698ACC] Module 'gamespy_sdk'(attempt 1)
2545 GUI WARN emu Failed to map import at 0x08B7A244 [0x3359162A] Module 'gamespy_sdk'(attempt 1)
2546 GUI WARN emu Failed to map import at 0x08B7A24C [0x3A71A82E] Module 'gamespy_sdk'(attempt 1)
2546 GUI WARN emu Failed to map import at 0x08B7A254 [0x4887D12E] Module 'gamespy_sdk'(attempt 1)
2546 GUI WARN emu Failed to map import at 0x08B7A25C [0x48F8CB58] Module 'gamespy_sdk'(attempt 1)
2546 GUI WARN emu Failed to map import at 0x08B7A264 [0x498C311B] Module 'gamespy_sdk'(attempt 1)
2547 GUI WARN emu Failed to map import at 0x08B7A26C [0x4BF1B0B8] Module 'gamespy_sdk'(attempt 1)
2547 GUI WARN emu Failed to map import at 0x08B7A274 [0x4CC9AEF3] Module 'gamespy_sdk'(attempt 1)
2547 GUI WARN emu Failed to map import at 0x08B7A27C [0x4F32A38C] Module 'gamespy_sdk'(attempt 1)
2547 GUI WARN emu Failed to map import at 0x08B7A284 [0x556795D7] Module 'gamespy_sdk'(attempt 1)
2548 GUI WARN emu Failed to map import at 0x08B7A28C [0x56C34546] Module 'gamespy_sdk'(attempt 1)
2548 GUI WARN emu Failed to map import at 0x08B7A294 [0x6B01B7F3] Module 'gamespy_sdk'(attempt 1)
2548 GUI WARN emu Failed to map import at 0x08B7A29C [0x84B97ECD] Module 'gamespy_sdk'(attempt 1)
2548 GUI WARN emu Failed to map import at 0x08B7A2A4 [0x8BF9D39D] Module 'gamespy_sdk'(attempt 1)
2549 GUI WARN emu Failed to map import at 0x08B7A2AC [0x94741FA7] Module 'gamespy_sdk'(attempt 1)
2549 GUI WARN emu Failed to map import at 0x08B7A2B4 [0x9DE8ABE4] Module 'gamespy_sdk'(attempt 1)
2549 GUI WARN emu Failed to map import at 0x08B7A2BC [0xA3EBADCE] Module 'gamespy_sdk'(attempt 1)
2550 GUI WARN emu Failed to map import at 0x08B7A2C4 [0xAB8292C7] Module 'gamespy_sdk'(attempt 1)
2550 GUI WARN emu Failed to map import at 0x08B7A2CC [0xB509F743] Module 'gamespy_sdk'(attempt 1)
2550 GUI WARN emu Failed to map import at 0x08B7A2D4 [0xC0BAF989] Module 'gamespy_sdk'(attempt 1)
2550 GUI WARN emu Failed to map import at 0x08B7A2DC [0xC40CF244] Module 'gamespy_sdk'(attempt 1)
2551 GUI WARN emu Failed to map import at 0x08B7A2E4 [0xC41BA329] Module 'gamespy_sdk'(attempt 1)
2551 GUI WARN emu Failed to map import at 0x08B7A2EC [0xC4BA31CE] Module 'gamespy_sdk'(attempt 1)
2551 GUI WARN emu Failed to map import at 0x08B7A2F4 [0xCB5C6854] Module 'gamespy_sdk'(attempt 1)
2551 GUI WARN emu Failed to map import at 0x08B7A2FC [0xCCEDA60D] Module 'gamespy_sdk'(attempt 1)
2552 GUI WARN emu Failed to map import at 0x08B7A304 [0xD15F93ED] Module 'gamespy_sdk'(attempt 1)
2552 GUI WARN emu Failed to map import at 0x08B7A30C [0xD84920B7] Module 'gamespy_sdk'(attempt 1)
2552 GUI WARN emu Failed to map import at 0x08B7A314 [0xD92D4EAD] Module 'gamespy_sdk'(attempt 1)
2552 GUI WARN emu Failed to map import at 0x08B7A31C [0xD9BF175C] Module 'gamespy_sdk'(attempt 1)
2552 GUI WARN emu Failed to map import at 0x08B7A324 [0xDB355B52] Module 'gamespy_sdk'(attempt 1)
2553 GUI WARN emu Failed to map import at 0x08B7A32C [0xDEA1EEE2] Module 'gamespy_sdk'(attempt 1)
2553 GUI WARN emu Failed to map import at 0x08B7A334 [0xF3A76865] Module 'gamespy_sdk'(attempt 1)
2553 GUI WARN emu Failed to map import at 0x08B7A33C [0xF3F160E0] Module 'gamespy_sdk'(attempt 1)
2553 GUI WARN emu Failed to map import at 0x08B7A344 [0xF825EE3C] Module 'gamespy_sdk'(attempt 1)
2554 GUI WARN emu Failed to map import at 0x08B7A34C [0xF912E205] Module 'gamespy_sdk'(attempt 1)
2554 GUI INFO emu 230 NIDS mapped
2554 GUI INFO emu 40 remaining unmapped NIDS
2556 GUI DEBUG hle.SysMemUserForUser malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2678 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2678 GUI DEBUG runtime Switching to Thread root
2679 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
2742 GUI INFO ge Using RenderingEngineLwjgl31
2742 GUI INFO ge OpenGL version: 4.1.0
2743 GUI INFO ge Shading Language version: 4.10 NVIDIA via Cg compiler
2743 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
2743 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x0
2749 GUI INFO ge Using VBO
2750 GUI DEBUG ge bindBuffer 0, 1
2751 GUI DEBUG ge setBufferData target=0, size=2880, buffer size=2880, usage=6
2756 GUI DEBUG ge bindBuffer 0, 2
2756 GUI DEBUG ge setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2770 GUI DEBUG ge bindBuffer 0, 3
2770 GUI DEBUG ge setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2778 GUI DEBUG ge bindBuffer 0, 4
2778 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
2779 GUI DEBUG ge genTexture
2779 GUI DEBUG ge bindTexture 1
2780 GUI DEBUG ge setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2781 GUI DEBUG ge setTextureMipmapMinFilter 0
2781 GUI DEBUG ge setTextureMipmapMagFilter 0
2781 GUI DEBUG ge setTextureMipmapMaxLevel 0
2781 GUI DEBUG ge setTextureWrapMode 1, 1
2782 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
2782 GUI DEBUG ge disableFlag GU_LIGHT0
2782 GUI DEBUG ge disableFlag GU_LIGHT1
2782 GUI DEBUG ge disableFlag GU_LIGHT2
2783 GUI DEBUG ge disableFlag GU_LIGHT3
2783 GUI DEBUG ge startDisplay
2783 GUI DEBUG ge setViewport x=0, y=0, width=480, height=272
2783 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
2784 GUI DEBUG ge bindTexture 1
2784 GUI DEBUG ge setPixelStore rowLength=512, alignment=3
2784 GUI DEBUG ge setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2785 GUI DEBUG ge disableFlag GU_DEPTH_TEST
2785 GUI DEBUG ge disableFlag GU_BLEND
2785 GUI DEBUG ge disableFlag GU_ALPHA_TEST
2786 GUI DEBUG ge disableFlag GU_FOG
2786 GUI DEBUG ge disableFlag GU_LIGHTING
2786 GUI DEBUG ge disableFlag GU_COLOR_LOGIC_OP
2786 GUI DEBUG ge disableFlag GU_STENCIL_TEST
2786 GUI DEBUG ge disableFlag GU_CULL_FACE
2787 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
2787 GUI DEBUG ge enableFlag GU_TEXTURE_2D
2787 GUI DEBUG ge setTextureMipmapMinFilter 0
2787 GUI DEBUG ge setTextureMipmapMagFilter 0
2787 GUI DEBUG ge setTextureMipmapMaxLevel 0
2788 GUI DEBUG ge setTextureWrapMode 1, 1
2788 GUI DEBUG ge setDepthMask disabled
2788 GUI DEBUG ge setTextureFunc func=3 ALPHA
2788 GUI DEBUG ge setTextureMapMode mode=0, proj=1
2789 GUI DEBUG ge setFrontFace clockwise
2789 GUI DEBUG ge setBones count=0
2790 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
2790 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
2790 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
2790 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
2791 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
2791 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
2791 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
2792 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
2792 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
2792 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
2792 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
2793 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
2793 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2793 GUI DEBUG ge enableClientState 0
2793 GUI DEBUG ge disableClientState 1
2794 GUI DEBUG ge disableClientState 2
2794 GUI DEBUG ge enableClientState 3
2794 GUI DEBUG ge bindBuffer 0, 4
2795 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
2795 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
2795 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
2795 GUI DEBUG ge drawArrays type=7, first=0, count=4
2795 GUI DEBUG ge disableFlag GU_TEXTURE_2D
2796 GUI DEBUG ge setTextureFunc func=12
2796 GUI DEBUG ge setTextureMapMode mode=0, proj=0
2796 GUI DEBUG ge setTextureWrapMode 0, 0
2796 GUI DEBUG ge setFrontFace counter-clockwise
2797 GUI DEBUG ge endDirectRendering
2797 GUI DEBUG ge endDisplay
2797 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
2814 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
2815 GUI DEBUG ge disableFlag GU_LIGHT0
2815 GUI DEBUG ge disableFlag GU_LIGHT1
2815 GUI DEBUG ge disableFlag GU_LIGHT2
2815 GUI DEBUG ge disableFlag GU_LIGHT3
2816 GUI DEBUG ge startDisplay
2816 GUI DEBUG ge setViewport x=0, y=0, width=480, height=272
2816 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
2816 GUI DEBUG ge bindTexture 1
2816 GUI DEBUG ge setPixelStore rowLength=512, alignment=3
2817 GUI DEBUG ge setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2817 GUI DEBUG ge disableFlag GU_DEPTH_TEST
2817 GUI DEBUG ge disableFlag GU_BLEND
2818 GUI DEBUG ge disableFlag GU_ALPHA_TEST
2818 GUI DEBUG ge disableFlag GU_FOG
2818 GUI DEBUG ge disableFlag GU_LIGHTING
2818 GUI DEBUG ge disableFlag GU_COLOR_LOGIC_OP
2818 GUI DEBUG ge disableFlag GU_STENCIL_TEST
2819 GUI DEBUG ge disableFlag GU_CULL_FACE
2819 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
2819 GUI DEBUG ge enableFlag GU_TEXTURE_2D
2819 GUI DEBUG ge setTextureMipmapMinFilter 0
2819 GUI DEBUG ge setTextureMipmapMagFilter 0
2820 GUI DEBUG ge setTextureMipmapMaxLevel 0
2820 GUI DEBUG ge setTextureWrapMode 1, 1
2820 GUI DEBUG ge setDepthMask disabled
2820 GUI DEBUG ge setTextureFunc func=3 ALPHA
2820 GUI DEBUG ge setTextureMapMode mode=0, proj=1
2821 GUI DEBUG ge setFrontFace clockwise
2821 GUI DEBUG ge setBones count=0
2821 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
2821 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
2821 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
2822 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
2822 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
2822 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
2822 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
2823 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
2823 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
2823 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
2823 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
2824 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
2824 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2824 GUI DEBUG ge enableClientState 0
2824 GUI DEBUG ge disableClientState 1
2825 GUI DEBUG ge disableClientState 2
2825 GUI DEBUG ge enableClientState 3
2825 GUI DEBUG ge bindBuffer 0, 4
2825 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
2825 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
2826 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
2826 GUI DEBUG ge drawArrays type=7, first=0, count=4
2826 GUI DEBUG ge disableFlag GU_TEXTURE_2D
2826 GUI DEBUG ge setTextureFunc func=12
2826 GUI DEBUG ge setTextureMapMode mode=0, proj=0
2827 GUI DEBUG ge setTextureWrapMode 0, 0
2827 GUI DEBUG ge setFrontFace counter-clockwise
2827 GUI DEBUG ge endDirectRendering
2827 GUI DEBUG ge endDisplay
2827 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
Compability options used: None
Code:
...
69537 [user_main] WARN hle.sceSasCore - __sceSasSetVolume bad voice number 61
69537 [user_main] WARN hle.sceSasCore - __sceSasSetVolume bad voice number 62
69538 [user_main] WARN hle.sceSasCore - __sceSasSetVolume bad voice number 63
69551 [FMOD FSOUND_NONBLOCKING thread] INFO stdout - 146753852
69551 [FMOD FSOUND_NONBLOCKING thread] INFO stdout - 138858404
69552 [FMOD FSOUND_NONBLOCKING thread] INFO stdout - 146753870
69552 [FMOD FSOUND_NONBLOCKING thread] INFO stdout - 146753072
69552 [FMOD FSOUND_NONBLOCKING thread] INFO stdout - 138858404
69552 [FMOD FSOUND_NONBLOCKING thread] INFO stdout - 146753122
69553 [FMOD FSOUND_NONBLOCKING thread] INFO stdout - 146753352
69553 [FMOD FSOUND_NONBLOCKING thread] INFO stdout - 138858404
69553 [FMOD FSOUND_NONBLOCKING thread] INFO stdout - 146753369
69553 [FMOD FSOUND_NONBLOCKING thread] WARN emu - Attempt to release unknown SceUID (purpose='sceAtrac3plus')
69600 [user_main] INFO compiler - Replacing CodeBlock at 0x08808D88 by Native Code 'nop'
69644 [user_main] INFO compiler - Replacing CodeBlock at 0x08B6EED8 by Native Code 'nop'
71252 [user_main] INFO compiler - Replacing CodeBlock at 0x0883D7B4 by Native Code 'nop'
71253 [user_main] INFO compiler - Replacing CodeBlock at 0x088087B8 by Native Code 'nop'
71255 [user_main] INFO compiler - Replacing CodeBlock at 0x0892EEF0 by Native Code 'nop'
71255 [user_main] INFO compiler - Replacing CodeBlock at 0x0884E998 by Native Code 'nop'
71255 [user_main] INFO compiler - Replacing CodeBlock at 0x0884E920 by Native Code 'nop'
71256 [user_main] INFO compiler - Replacing CodeBlock at 0x0892986C by Native Code 'nop'
71257 [user_main] INFO compiler - Replacing CodeBlock at 0x0892725C by Native Code 'nop'
71257 [user_main] INFO compiler - Replacing CodeBlock at 0x0892A990 by Native Code 'nop'
71258 [user_main] INFO compiler - Replacing CodeBlock at 0x088EDA84 by Native Code 'nop'
71259 [user_main] INFO compiler - Replacing CodeBlock at 0x0896A4A0 by Native Code 'nop'
71259 [user_main] INFO compiler - Replacing CodeBlock at 0x08969C24 by Native Code 'nop'
71260 [user_main] INFO compiler - Replacing CodeBlock at 0x0891B648 by Native Code 'nop'
71267 [user_main] INFO compiler - Replacing CodeBlock at 0x088FAB04 by Native Code 'nop'
71268 [user_main] INFO compiler - Replacing CodeBlock at 0x088FAAF4 by Native Code 'nop'
71268 [user_main] INFO compiler - Replacing CodeBlock at 0x08969A40 by Native Code 'nop'
71269 [user_main] INFO compiler - Replacing CodeBlock at 0x0893AD38 by Native Code 'nop'
71269 [user_main] INFO compiler - Replacing CodeBlock at 0x0896A2AC by Native Code 'nop'
71269 [user_main] INFO compiler - Replacing CodeBlock at 0x08942848 by Native Code 'nop'
71270 [user_main] INFO compiler - Replacing CodeBlock at 0x0896A0B8 by Native Code 'nop'
71270 [user_main] INFO compiler - Replacing CodeBlock at 0x08946164 by Native Code 'nop'
71270 [user_main] INFO compiler - Replacing CodeBlock at 0x08969EB4 by Native Code 'nop'
71271 [user_main] INFO compiler - Replacing CodeBlock at 0x0896A00C by Native Code 'nop'
71271 [user_main] INFO compiler - Replacing CodeBlock at 0x08969F60 by Native Code 'nop'
71272 [user_main] INFO compiler - Replacing CodeBlock at 0x0896A164 by Native Code 'nop'
71272 [user_main] INFO compiler - Replacing CodeBlock at 0x08969E08 by Native Code 'nop'
71273 [user_main] INFO compiler - Replacing CodeBlock at 0x0894B670 by Native Code 'nop'
71273 [user_main] INFO compiler - Replacing CodeBlock at 0x0896A358 by Native Code 'nop'
71312 [user_main] INFO compiler - Replacing CodeBlock at 0x08820A64 by Native Code 'nop'
71315 [user_main] INFO compiler - Replacing CodeBlock at 0x0888B924 by Native Code 'nop'
71374 [user_main] INFO compiler - Replacing CodeBlock at 0x08A59C24 by Native Code 'nop'
71394 [user_main] INFO compiler - Replacing CodeBlock at 0x08A59C14 by Native Code 'nop'
71619 [user_main] INFO hle.ThreadManForUser - sceKernelCreateFpl options: struct size=8, alignment=0x1, unk=0x0
71619 [user_main] WARN hle - tryCreateFpl not enough free mem (want=716816, free=420096, diff=296720)
71630 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71635 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71641 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71646 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71651 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71656 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71662 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71667 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71672 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71677 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71683 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCENES/L0/L0.SBF flags = 1 permissions = 00
71753 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCENES/L0/L0.SBF flags = 1 permissions = 00
71764 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCENES/L0/L0.SBF flags = 1 permissions = 0777
72291 [user_main] INFO compiler - Replacing CodeBlock at 0x0885BB8C by Native Code 'nop'
72294 [user_main] INFO compiler - Replacing CodeBlock at 0x0885BB64 by Native Code 'nop'
72295 [user_main] INFO compiler - Replacing CodeBlock at 0x0885BB54 by Native Code 'nop'
72365 [user_main] INFO compiler - Replacing CodeBlock at 0x0891A274 by Native Code 'nop'
72373 [user_main] INFO compiler - Replacing CodeBlock at 0x0882248C by Native Code 'nop'
72460 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72465 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72471 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72476 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72481 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72486 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72491 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72497 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72502 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72507 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72513 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS/WEAPONS.SBF flags = 1 permissions = 00
72570 [user_main] INFO compiler - Replacing CodeSequence at 0x08B26C04-0x08B26C20 by Native Code 'memcpySequence'
73064 [user_main] INFO compiler - Replacing CodeSequence at 0x088C1DC4-0x088C1E78 by Native Code 'memset'
73116 [user_main] INFO compiler - Replacing CodeBlock at 0x089D78E8 by Native Code 'nop'
74277 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS.FSB flags = 1 permissions = 00
74283 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS.FSB flags = 1 permissions = 0777
74298 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS1.FSB flags = 1 permissions = 00
74303 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS1.FSB flags = 1 permissions = 0777
74319 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS2.FSB flags = 1 permissions = 00
74325 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS2.FSB flags = 1 permissions = 0777
74340 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/FOOTSTEP.FSB flags = 1 permissions = 00
74345 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/FOOTSTEP.FSB flags = 1 permissions = 0777
74360 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX.FSB flags = 1 permissions = 00
74366 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX.FSB flags = 1 permissions = 0777
74380 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX1.FSB flags = 1 permissions = 00
74386 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX1.FSB flags = 1 permissions = 0777
74401 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX2.FSB flags = 1 permissions = 00
74406 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX2.FSB flags = 1 permissions = 0777
74419 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/MENU.FSB flags = 1 permissions = 00
74424 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/MENU.FSB flags = 1 permissions = 0777
74438 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/AI_HUM.FSB flags = 1 permissions = 00
74443 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/AI_HUM.FSB flags = 1 permissions = 0777
74456 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/AI_VU84C.FSB flags = 1 permissions = 00
74461 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/AI_VU84C.FSB flags = 1 permissions = 0777
74532 [user_main] WARN hle.sceSasCore - __sceSasSetVolume bad voice number 32
...
74539 [user_main] WARN hle.sceSasCore - __sceSasSetVolume bad voice number 63
74541 [user_main] INFO stdout - 146378220
74541 [user_main] INFO stdout - 149191108
74541 [user_main] INFO stdout - 146378238
74541 [user_main] INFO stdout - 167764831
74541 [user_main] INFO stdout - 167764819
74542 [user_main] INFO stdout - 146378268
74542 [user_main] INFO stdout - 146753072
74542 [user_main] INFO stdout - 138858404
74543 [user_main] INFO stdout - 146753122
74543 [user_main] INFO stdout - 146753352
74543 [user_main] INFO stdout - 138858404
74544 [user_main] INFO stdout - 146753369
74544 [user_main] ERROR memory - write32 - Invalid memory address : 0x10DF1C02 PC=08ABE390
74547 [GUI] INFO ge - Emulator paused - cancelling current list id=25
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0x00000000 v0:0x08BF0000 v1:0x10DF1C02
a0:0xFBE00200 a1:0x08BF4759 a2:0x00000001 a3:0x00000047
t0:0x0000006E t1:0x0000004F t2:0x0000006F t3:0x00000070
t4:0x00000073 t5:0x00000055 t6:0x00000075 t7:0x00000058
s0:0x0000021D s1:0x08CC4C00 s2:0x0846CBF0 s3:0x09FFFAE0
s4:0x00000001 s5:0x088E0000 s6:0x00000000 s7:0x00000000
t8:0x00000069 t9:0x00000046 k0:0x09FFFB00 k1:0x00000000
gp:0x08C38F50 sp:0x09FFE390 fp:0x00000000 ra:0x08ABE384
0x08ABE390: 0xAC640000 - sw $a0, 0($v1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD FSOUND_NONBLOCKING thread' ID: 0x0224 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08AB7918 Stack: 0x09FA7400 - 0x09FAD400 Stack Size: 0x00006000
Thread Run Clocks: 880992 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 9990 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3336 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3312 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x021D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08ABFAD4 Stack: 0x09FAD400 - 0x09FAFC00 Stack Size: 0x00002800
Thread Run Clocks: 131928 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 8422 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08899268 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1614116196 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x021B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD9570 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 6454859 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 2288 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 019F7C98 27229336 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00067200 422400 bytes
[ X XX]
------------------------------------------------------------
Code:
287768 [user_main] ERROR memory - write32 - Invalid memory address : 0xFBE00204 PC=08ABE39C
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0x00000000 v0:0x08BF0000 v1:0xFBE00200
a0:0x10DF1C02 a1:0x08BF4759 a2:0x00000001 a3:0x00000047
t0:0x0000006E t1:0x0000004F t2:0x0000006F t3:0x00000070
t4:0x00000073 t5:0x00000055 t6:0x00000075 t7:0x00000058
s0:0x0000021D s1:0x08CC4C00 s2:0x0846CBF0 s3:0x09FFFAE0
s4:0x00000001 s5:0x088E0000 s6:0x00000000 s7:0x00000000
t8:0x00000069 t9:0x00000046 k0:0x09FFFB00 k1:0x00000000
gp:0x08C38F50 sp:0x09FFE390 fp:0x00000000 ra:0x08ABE384
0x08ABE39C: 0xAC640004 - sw $a0, 4($v1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD FSOUND_NONBLOCKING thread' ID: 0x0224 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08AB7918 Stack: 0x09FA7400 - 0x09FAD400 Stack Size: 0x00006000
Thread Run Clocks: 880992 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 0 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3336 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3312 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x021D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08ABFAD4 Stack: 0x09FAD400 - 0x09FAFC00 Stack Size: 0x00002800
Thread Run Clocks: 131928 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 0 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08899268 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1614116196 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x021B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD9570 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 6454859 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 0 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 019F7C98 27229336 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00067200 422400 bytes
[ X XX]
------------------------------------------------------------
Code:
365289 [user_main] ERROR memory - read32 - Invalid memory address : 0x25FF0298 PC=08ABE410
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0x00000000 v0:0xD32CE3FE v1:0x25FF0210
a0:0x0000021F a1:0x00000001 a2:0x00000001 a3:0x00000047
t0:0x0000006E t1:0x0000004F t2:0x0000006F t3:0x00000070
t4:0x00000073 t5:0x00000055 t6:0x00000075 t7:0x00000058
s0:0x0000021D s1:0x08BF4180 s2:0x0846CBF0 s3:0x09FFFAE0
s4:0x00000001 s5:0x088E0000 s6:0x00000000 s7:0x00000000
t8:0x00000069 t9:0x00000046 k0:0x09FFFB00 k1:0x00000000
gp:0x08C38F50 sp:0x09FFE390 fp:0x00000000 ra:0x08ABE3D4
0x08ABE410: 0x8C640088 - lw $a0, 136($v1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD FSOUND_NONBLOCKING thread' ID: 0x0224 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08AB7918 Stack: 0x09FA7400 - 0x09FAD400 Stack Size: 0x00006000
Thread Run Clocks: 881026 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 49195 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3336 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3312 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x021D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08ABFAD4 Stack: 0x09FAD400 - 0x09FAFC00 Stack Size: 0x00002800
Thread Run Clocks: 132093 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 9224 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08899268 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1614116239 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x021B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD9570 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 6463960 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 4158 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 019F7C98 27229336 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00067200 422400 bytes
[ X XX]
------------------------------------------------------------
Code:
450144 [user_main] ERROR compiler - Trying to compile an invalid address 0xD32CE3FE
450145 [user_main] ERROR runtime - RuntimeContext.jumpCall - Cannot find executable
450146 [user_main] ERROR runtime - java.lang.RuntimeException: Cannot find executable
Code:
java.lang.RuntimeException: Cannot find executable
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:113)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_2_8ABE26C.s(_S1_2_8ABE26C.java:420)
at _S1_2_8820B80.s(_S1_2_8820B80.java:1392)
at _S1_2_8820B80.exec(_S1_2_8820B80.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_2_88153EC.s(_S1_2_88153EC.java:364)
at _S1_2_88313DC.s(_S1_2_88313DC.java:60)
at _S1_2_88316BC.s(_S1_2_88316BC.java:404)
at _S1_2_8832850.s(_S1_2_8832850.java:112)
at _S1_2_888B49C.s(_S1_2_888B49C.java:200)
at _S1_2_8899268.s(_S1_2_8899268.java:208)
at _S1_2_8899268.exec(_S1_2_8899268.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:683)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0x00000000 v0:0xD32CE3FE v1:0x25FF0210
a0:0x10DF1C02 a1:0x00000001 a2:0x00000001 a3:0x00000047
t0:0x0000006E t1:0x0000004F t2:0x0000006F t3:0x00000070
t4:0x00000073 t5:0x00000055 t6:0x00000075 t7:0x00000058
s0:0x0000021D s1:0x08BF4180 s2:0x0846CBF0 s3:0x09FFFAE0
s4:0x00000001 s5:0x088E0000 s6:0x00000000 s7:0x00000000
t8:0x00000069 t9:0x00000046 k0:0x09FFFB00 k1:0x00000000
gp:0x08C38F50 sp:0x09FFE390 fp:0x00000000 ra:0x08ABE414
0x08ABE410: 0x8C640088 - lw $a0, 136($v1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD FSOUND_NONBLOCKING thread' ID: 0x0224 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08AB7918 Stack: 0x09FA7400 - 0x09FAD400 Stack Size: 0x00006000
Thread Run Clocks: 881026 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 0 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3336 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3312 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x021D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08ABFAD4 Stack: 0x09FAD400 - 0x09FAFC00 Stack Size: 0x00002800
Thread Run Clocks: 132093 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 0 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08899268 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1614116249 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x021B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD9570 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 6463960 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 0 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 019F7C98 27229336 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00067200 422400 bytes
[ X XX]
------------------------------------------------------------