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Coded Arms: Contagion - USA - ULUS10184
#11
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server/Client
Code:
56939     user_main     INFO     hle.sceUtility     sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
56940     user_main     INFO     hle.sceUtility     sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
56941     user_main     WARN     hle.sceNet     IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x29, calloutThreadStack=0x0, netinitThreadPri=0x29, netinitThreadStack=0x0)
56941     user_main     WARN     hle.sceNetAdhoc     IGNORING: sceNetAdhocInit
56943     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlInit stackSize=0x1000, priority=40, product=0x09FFE9A0
56944     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x09FFE998('CDDARMS2')
56959     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFE994 returning 1
56961     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8b3634c, adhocctlHandlerArg=0x9668070)
56962     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x09FFE9D8(C6:62:4A:6C:27:90), port=3525, bufsize=12288, unk1=0
56965     SCESocketTransport     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPollSocket
56966     SCESocketTransport     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPollSocket
56966     SCESocketTransport     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPollSocket
...
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#12
using r 2828
after you start the first mission the game pauses click run then it freezes up with a java error
here is the log


Attached Files
.zip   log.zip (Size: 19.08 KB / Downloads: 142)
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#13
2f2a422 version
raise
Code:
21:26:27 DEBUG hle.scePsmfPlayer - user_main - scePsmfPlayerCreate psmfPlayer=0x08F79B98, psmfPlayerDataAddr=0x09FFD914
21:26:27 DEBUG hle.scePsmfPlayer - user_main - psmfPlayerDataAddr[in]:
0x09FFD914 E0 01 00 00 10 01 00 00 42 00 00 00  >........B...<
21:26:27 ERROR   memory - user_main - getBuffer - Invalid memory address: 0x00000000-0x00000008(length=0x8) PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000000 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000004 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - getBuffer - Invalid memory address: 0x00000010-0x00000018(length=0x8) PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000010 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000014 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - getBuffer - Invalid memory address: 0x00000020-0x00000028(length=0x8) PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000020 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000024 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - getBuffer - Invalid memory address: 0x00000030-0x00000038(length=0x8) PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000030 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000034 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - getBuffer - Invalid memory address: 0x00000040-0x00000048(length=0x8) PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000040 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000044 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - getBuffer - Invalid memory address: 0x00000050-0x00000058(length=0x8) PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000050 PC=0x08B7A360
21:26:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x00000054 PC=0x08B7A360


Attached Files
.7z   log_2f2a422.7z (Size: 1.22 MB / Downloads: 126)
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#14
Code:
21:26:27  INFO   loader - user_main - Found ModuleInfo at 0x09EA4E24, name:'jkPsmfP_library', version: 0101, attr: 0x00000000, gp: 0x09EB4940
This seems to be a custom library implementing scePsmfPlayer. In c7b90f9, it is now recognized as an implementation of the HLE scePsmfPlayer module.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#15
e1d66a0 version

background black
   


Attached Files
.7z   log_and_profiler.7z (Size: 82.03 KB / Downloads: 118)
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#16
(12-21-2020, 02:16 PM)sum2012 Wrote: e1d66a0 version

background black

Code:
22:13:22  INFO      emu - GUI -     [X] Use vertex cache
22:13:22  INFO      emu - GUI -     [X] Use shaders
22:13:22  INFO      emu - GUI -     [X] Enable saving GE screen to textures instead of memory
22:13:22  INFO      emu - GUI -     [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
I see that you have selected a few configuration options. Have you tried other combinations?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#17
Yes,try many combion
Attach next frame log
(12-21-2020, 03:16 PM)gid15 Wrote:
(12-21-2020, 02:16 PM)sum2012 Wrote: e1d66a0 version

background black

Code:
22:13:22  INFO      emu - GUI -     [X] Use vertex cache
22:13:22  INFO      emu - GUI -     [X] Use shaders
22:13:22  INFO      emu - GUI -     [X] Enable saving GE screen to textures instead of memory
22:13:22  INFO      emu - GUI -     [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
I see that you have selected a few configuration options. Have you tried other combinations?

Can move to playable with these setting
Code:
20:22:16  INFO      emu - GUI -     (X) Use OpenGL Renderer (Default)
20:22:16  INFO      emu - GUI -     [X] Use vertex cache
20:22:16  INFO      emu - GUI -     [X] Use shaders
20:22:16  INFO      emu - GUI -     [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16  INFO      emu - GUI -     [X] Enable saving GE screen to textures instead of memory
20:22:16  INFO      emu - GUI -     [X] Save Stencil to Memory (more accurate but slower)

   


Attached Files
.7z   dump_gpu_log.7z (Size: 37.4 KB / Downloads: 131)
.txt   log3.txt (Size: 188.92 KB / Downloads: 112)
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#18
(12-22-2020, 12:11 PM)sum2012 Wrote: Can move to playable with these setting
Code:
20:22:16  INFO      emu - GUI -     (X) Use OpenGL Renderer (Default)
20:22:16  INFO      emu - GUI -     [X] Use vertex cache
20:22:16  INFO      emu - GUI -     [X] Use shaders
20:22:16  INFO      emu - GUI -     [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16  INFO      emu - GUI -     [X] Enable saving GE screen to textures instead of memory
20:22:16  INFO      emu - GUI -     [X] Save Stencil to Memory (more accurate but slower)
OK, I guess that "Use vertex cache" and "Enable VAO" are not really necessary, right? It is probably "Save Stencil to Memory" which is the important option.
Thank you for researching the right combination of options!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#19
Use vertex cache" and "Enable VAO" are necessary
Save Stencil to Memory is that screen is too bright.
(12-22-2020, 02:23 PM)gid15 Wrote:
(12-22-2020, 12:11 PM)sum2012 Wrote: Can move to playable with these setting
Code:
20:22:16  INFO      emu - GUI -     (X) Use OpenGL Renderer (Default)
20:22:16  INFO      emu - GUI -     [X] Use vertex cache
20:22:16  INFO      emu - GUI -     [X] Use shaders
20:22:16  INFO      emu - GUI -     [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16  INFO      emu - GUI -     [X] Enable saving GE screen to textures instead of memory
20:22:16  INFO      emu - GUI -     [X] Save Stencil to Memory (more accurate but slower)
OK, I guess that "Use vertex cache" and "Enable VAO" are not really necessary, right? It is probably "Save Stencil to Memory" which is the important option.
Thank you for researching the right combination of options!
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