09-22-2012, 04:24 PM
(09-20-2012, 08:39 AM)jeremymd Wrote: JPCSP Launcher:
jpcsp settings:
Use vertex cache
Use shaders
Save GE screen to textures
Disable optimized vertex info
Ignore invalid memory access
Use media engine
Decode audio files with sonicstage
Use compiler
Maximum method size: 50
basic:
xss = 2
xms=128
advanced:
aggressiveopts
aggressiveheap
usecodecacheflushing
cicompilercountpercpu
large pages
large page size = 4
rescodecachesize = 1024
maxpermsize = 1024
usesse = 4(depends on your cpu, if you have i series, 99)
runs like a dream. except it looks dull when in full screen resolution. sprites aren't updated to hd. it looks like the psp, but i expected better.
Hi Jeremy... awesome that you got it to "run like a dream" -- does that mean the music works for you too (consistently, without stopping after a couple minutes before each track change)?
I tried messing around with the Java advanced settings in the Launcher, but I'm getting stuck on the rescodecachesize and maxpermsize... any time I try to increase those, I always get a Java error on the console displaying "Could not reserve enough space for object heap." It also doesn't matter how large a value I enter for the "-Xmx size (MB)" field, this message displays regardless. I have 4.00 GB of RAM on my Windows 7 machine. Any thoughts?
Thanks again...
-R.D.