10-05-2012, 08:08 PM
(This post was last modified: 10-05-2012, 08:09 PM by Fluffyknowsyou.)
Here's my build which doesn't flicker,doesn't lag, and hasn't crashed since I started playing. Although it did freeze up because I left it paused too long.
v.2740
32 bit
video:
vertex cache
shaders
geometry shader
enable saving to GE screen
Enable coding of indexed textures(using clut)
Endable dynamic shader(ati thingy)
memory
ignore invalid memory access
media: The first three are checked
Compiler:
Use compiler
value set at 3000
Edit: The most important thing is to not enable "Only GE Graphics". This is what caused me many problems with the flickering.
v.2740
32 bit
video:
vertex cache
shaders
geometry shader
enable saving to GE screen
Enable coding of indexed textures(using clut)
Endable dynamic shader(ati thingy)
memory
ignore invalid memory access
media: The first three are checked
Compiler:
Use compiler
value set at 3000
Edit: The most important thing is to not enable "Only GE Graphics". This is what caused me many problems with the flickering.