10-16-2011, 08:01 AM
(10-15-2011, 11:12 PM)Drake Wrote: It's been a little while since I looked at the text issue, but from what I remember when the game sets the texture up it defines it as using 8 levels of mipmaps and it only ever supplies one address for the texture (which I had confirmed was the lettering used for text using the image viewer), with dimensions 512x512. I think it only gave that address and dimensions for the first couple of levels, and then gave an address of 0 for the rest (and 0 for other parameters as well, iirc). My assumption was that Catalyst will ignore invalid mipmaps, so I only checked to see if the widths and heights were correctly defined for the fix.I've added WARNing messages when invalid mipmaps have been detected. Could someone post an updated log file at INFO level with r2350?
Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log