ADHOC connection test. Unfortunately game is unplayable due to two constant bugs:
- players dying at game startup
- after respawn players can't move (stuck)
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
- players dying at game startup
- after respawn players can't move (stuck)
r2506
Code:
2774 [GUI] INFO emu - Java version: 1.7.0_03 (1.7.0_03-b05)
2775 [GUI] INFO emu - Jpcsp v0.6 2506
2777 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10177
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = Dungeon Siege: Throne of Agony
probably homebrew? false
2783 [GUI] DEBUG hle - Loading HLE firmware up to version 271
3071 [GUI] DEBUG hle - Loading HLE firmware up to version 271
3165 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x2E3220, addr=0x08804000: returns 0x08804000
3170 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3170 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3171 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
3172 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3172 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
3173 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3249 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
3249 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 720 x 480 x 16 @85Hz
3249 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 640 x 480 x 32 @59Hz
3250 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 1280 x 720 x 16 @60Hz
3250 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 1152 x 864 x 32 @60Hz
3250 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 1024 x 768 x 32 @85Hz
3251 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
3251 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 640 x 480 x 16 @75Hz
3251 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 1280 x 960 x 16 @60Hz
3252 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1280 x 1024 x 32 @60Hz
3252 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 640 x 480 x 16 @85Hz
3252 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 1280 x 800 x 32 @60Hz
3252 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 720 x 576 x 16 @85Hz
3253 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 800 x 600 x 32 @85Hz
3253 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 1280 x 800 x 16 @60Hz
3253 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 640 x 480 x 32 @85Hz
3254 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 720 x 576 x 32 @85Hz
3254 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 800 x 600 x 16 @85Hz
3254 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 1280 x 768 x 32 @60Hz
3254 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 720 x 480 x 32 @85Hz
3255 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 640 x 480 x 16 @59Hz
3255 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
3255 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 1280 x 960 x 32 @60Hz
3255 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 640 x 480 x 32 @75Hz
3256 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 640 x 480 x 16 @60Hz
3256 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 1152 x 864 x 16 @60Hz
3256 [GUI] DEBUG hle.sceDisplay - Available Display Mode #26 = 1024 x 768 x 16 @85Hz
3257 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
3257 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
3257 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
3257 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.2.0
3275 [GUI] INFO hle.sceDisplay - Saving GE to Textures
3276 [GUI] INFO ge - Only GE Graphics: false
3326 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3326 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3328 [GUI] INFO hle.sceMpeg - Media Engine enabled
3331 [GUI] INFO hle - Using the external audio decoder (SonicStage)
3644 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
3650 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3655 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3659 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3663 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3667 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3672 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3676 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3680 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3684 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3688 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3692 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3696 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3700 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3704 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3708 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3712 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3775 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
3776 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3777 [GUI] DEBUG emu - Patch file not found
...
3780 [GUI] INFO emu - Using the following settings:
3780 [GUI] INFO emu - Configuration / Region
3782 [GUI] INFO emu - Language [English]
3782 [GUI] INFO emu - Button preference: ["O" for "Enter"]
3782 [GUI] INFO emu - Daylight savings: [Off]
3783 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
3783 [GUI] INFO emu - Time format: [24H]
3783 [GUI] INFO emu - Date format: [YYYY-MM-DD]
3783 [GUI] INFO emu - WLAN power saving mode: [Off]
3784 [GUI] INFO emu - Ad hoc channel: [Auto]
3784 [GUI] INFO emu - Nickname: [client]
3784 [GUI] INFO emu - Configuration / Video
3784 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
3785 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
3785 [GUI] INFO emu - [X] Use vertex cache
3785 [GUI] INFO emu - [X] Use shaders (experimental)
3786 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3786 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3786 [GUI] INFO emu - [X] Enable VAO (only relevant when using shaders and vertex cache)
3786 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
3786 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3787 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3787 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3787 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3788 [GUI] INFO emu - [ ] Disable optimized VertexInfo reading (may improve compatibility)
3788 [GUI] INFO emu - [ ] Use Software Rendering (very experimental, not yet complete, slow)
3788 [GUI] INFO emu - Configuration / Audio
3788 [GUI] INFO emu - [ ] Disable audio threads
3789 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
3789 [GUI] INFO emu - [ ] Disable audio blocking
3789 [GUI] INFO emu - Configuration / Memory
3789 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
3790 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
3790 [GUI] INFO emu - Configuration / Media
3790 [GUI] INFO emu - [X] Use Media Engine
3790 [GUI] INFO emu - [ ] Extract media files to tmp folder
3790 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3791 [GUI] INFO emu - [ ] Use debug font (disable flash0 fonts)
3791 [GUI] INFO emu - Configuration / Compiler
3791 [GUI] INFO emu - [X] Use compiler (dynarec)
3791 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
3792 [GUI] INFO emu - [3000] Maximum method size
3792 [GUI] INFO emu - Configuration / Crypto
3792 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
3792 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
3793 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
3793 [GUI] INFO emu - Configuration / Display
3793 [GUI] INFO emu - Anti-aliasing: [OFF]
3793 [GUI] INFO emu - Resolution: [Native]
3794 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3794 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3841 [GUI] INFO ge - Using RenderingEngineLwjgl31
3842 [GUI] INFO ge - Using VBO
3842 [GUI] INFO ge - OpenGL version: 4.2.0
3842 [GUI] INFO ge - Shading Language version: 4.20 NVIDIA via Cg compiler
3842 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
3843 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
3850 [GUI] INFO ge - Using VAO (Vertex Array Object)
3850 [GUI] INFO ge - Using shaders with Skinning
3852 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
3856 [GUI] DEBUG ge - Using shader version 140, available shading language version 420
3881 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3884 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3884 [GUI] INFO ge - Using VAO (Vertex Array Object)
3885 [GUI] INFO ge - Using shaders with Skinning
3885 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
3888 [GUI] DEBUG ge - Using shader version 140, available shading language version 420
3901 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3902 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3909 [GUI] INFO ge - Using Async Vertex Cache
3934 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3935 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3935 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3936 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3961 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3962 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3962 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3962 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage