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Queen's Gate Spiral Chaos - ULJS00377
#11
(07-29-2011, 07:05 PM)ziron Wrote: My pc test

setting video
Enable
use shaders (experimental)
disable UBO
enable the shaders implementation for the "stencil test"

Greetings
I have a problem, with the same x86 r2239 emulator. Win 7 64bit.
I use the media decoder, and have sonicstage installed. I do get the opening movie, music, and sound effects, and the voice when someone gets hit. However somehow I can't get the voice just before someone attacks.
I see that in your video all the sounds seems to be intact, so something is wrong with me, but I have no idea what...Do you have a solution for this?
Thanks in advance.
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#12
Lazare, problem like that is usual. same as you.
there's nothing we can do right now.
for me exit & relaunch again.

don't know if anyone in this forum know how to solve it.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#13
(08-06-2011, 09:22 AM)dista_bagus Wrote: Lazare, problem like that is usual. same as you.
there's nothing we can do right now.
for me exit & relaunch again.

don't know if anyone in this forum know how to solve it.

So do you mean that by relaunching you could get the complete sound? Coz it doesn't work for me...
Or do you mean that you cant get the complete sound too?
Welp in the vid from Ziron he certainly did have all the sound intact...so I hope he comes back to check this out and help us lol.
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#14
i mean sometimes i get the complete sound and sometimes doesn't get.
i have to exit & relaunch a few times maybe more than 2 times.
sometimes when lucky at first got complete sound. often is have to exit & relaunch again.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#15
Revision 2260 the game stopped working Sad

Code:
14397 [root] WARN  hle - Unsupported syscall 207F SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
14606 [MainThread] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
14793 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
14841 [MainThread] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
15391 [MainThread] ERROR memory - read32 - Invalid memory address : 0x0 PC=0881AD1C

Ignore invalid memory access and ignore unmapped imports don't help at all.
The game stops working the moment I launch it. This wasn't the case in previous versions.
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#16
(08-09-2011, 08:35 AM)solano Wrote: Revision 2260 the game stopped working Sad

Code:
14397 [root] WARN  hle - Unsupported syscall 207F SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
14606 [MainThread] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
14793 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
14841 [MainThread] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
15391 [MainThread] ERROR memory - read32 - Invalid memory address : 0x0 PC=0881AD1C

Ignore invalid memory access and ignore unmapped imports don't help at all.
The game stops working the moment I launch it. This wasn't the case in previous versions.

I've spotted a small compilation issue in r2262. Could you please try again with the latest rev? Thanks! Smile
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#17
it work.
tested use Jpcsp r2263.
use ATI driver 11.5 fast, before my 1st post using with 11.6/11.7 slow.
but tested using XP even faster shame can't use shaders(using ATI 10.10) 11.7 not support.


Attached Files
.rar   log.rar (Size: 6.9 KB / Downloads: 75)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#18
Tested with revision 2263 doesn't work for me
Still using the same driver version
The emulator's console gives this error
Code:
Running Jpcsp 32bit...
java.lang.RuntimeException: Cannot find executable
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:157)
        at _S1_3_88A7328.s(_S1_3_88A7328.java:1384)
        at _S1_3_8867B34.s(_S1_3_8867B34.java:312)
        at _S1_3_8867B34.exec(_S1_3_8867B34.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
704)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

The logger shows the same errrors
Code:
0 [root] WARN  hle - Unsupported syscall 207F SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
250 [MainThread] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
654 [GUI] WARN  ge - Shader log: Validation warning! - Sampler value fbTex has not been set
858 [GUI] WARN  ge - Shader log: Validation warning! - Sampler value fbTex has not been set.
1018 [GUI] WARN  ge - Shader log: Validation warning! - Sampler value tex has not been set.
1203 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
1288 [GUI] WARN  ge - Shader log: Validation warning! - Sampler value tex has not been set.
1325 [MainThread] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
2322 [MainThread] ERROR memory - write32 - Invalid memory address : 0x518D8 PC=0886B040

It is related with my driver because earlier revision behave in the same way but the problem exists only with this game.
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#19
now can watch opening & the animation(event) with Jpcsp r2286.
haven't tested with Jpcsp r2287.

for ATI user use 11.5 driver.
don't use 11.8, already try slow.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#20
Hello.

When I try to attack with animation on, game freezes, only music is playing.

Help anyone?
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