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IL-2 Sturmovik: Birds of Prey - ULES01316
#1
Hangs when it should show the intro. Goes in-game if you disable media engine.


.html   log.html (Size: 36.92 KB / Downloads: 131)
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#2
Code:
java.lang.IllegalArgumentException: must pass in a non null handler
     at com.xuggle.xuggler.io.XugglerIO.mapIO(XugglerIO.java:588)
     at com.xuggle.xuggler.io.XugglerIO.map(XugglerIO.java:539)
     at com.xuggle.xuggler.io.XugglerIO.map(XugglerIO.java:218)
     at com.xuggle.xuggler.IContainer.open(IContainer.java:334)
     at jpcsp.media.MediaEngine.init(MediaEngine.java:333)
     at jpcsp.HLE.modules150.sceMpeg.sceMpegGetAvcAu(sceMpeg.java:1197)
Could you add the following line in your LogSettings.xml, this will generate additional information for sceMpeg:
Code:
<logger name='hle.sceMpeg'> <level value='trace' /> </logger>

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#3
(07-17-2012, 06:04 PM)gid15 Wrote: Could you add the following line in your LogSettings.xml, this will generate additional information for sceMpeg:
Code:
<logger name='hle.sceMpeg'> <level value='trace' /> </logger>

Thanks!


.html   log.html (Size: 43.67 KB / Downloads: 137)
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#4
(07-18-2012, 01:22 PM)pave Wrote:
(07-17-2012, 06:04 PM)gid15 Wrote: Could you add the following line in your LogSettings.xml, this will generate additional information for sceMpeg:
Code:
<logger name='hle.sceMpeg'> <level value='trace' /> </logger>

Thanks!
Are you sure you added the line as requested? It seems the log is only at "debug" level, not at "trace" like requested.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#5
(07-18-2012, 02:30 PM)gid15 Wrote:
(07-18-2012, 01:22 PM)pave Wrote:
(07-17-2012, 06:04 PM)gid15 Wrote: Could you add the following line in your LogSettings.xml, this will generate additional information for sceMpeg:
Code:
<logger name='hle.sceMpeg'> <level value='trace' /> </logger>

Thanks!
Are you sure you added the line as requested? It seems the log is only at "debug" level, not at "trace" like requested.
I think I did it right unless I should use logging level other than info.


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#6
(07-18-2012, 03:22 PM)pave Wrote: I think I did it right unless I should use logging level other than info.
This is correct... I wonder why I don't see in the log what I was looking for... I have to look closer at the code.

Thanks
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#7
Code:
java.lang.IllegalArgumentException: must pass in a non null handler
     at com.xuggle.xuggler.io.XugglerIO.mapIO(XugglerIO.java:588)
     at com.xuggle.xuggler.io.XugglerIO.map(XugglerIO.java:539)
     at com.xuggle.xuggler.io.XugglerIO.map(XugglerIO.java:218)
     at com.xuggle.xuggler.IContainer.open(IContainer.java:334)
     at jpcsp.media.MediaEngine.init(MediaEngine.java:333)
     at jpcsp.HLE.modules150.sceMpeg.sceMpegGetAvcAu(sceMpeg.java:1197)
This should now be fixed in r2768. Could you retest?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#8
using r 3138
still goes ingame
need to use software rendering otherwise graphic glitches but software rendering still has a few glitches as shown in the picture
no sound during the intro
might be because of
09:24:24 WARN hle.sceAudio - user_main - sceAudioChReserve failed - channel 2 already in use
09:24:24 WARN hle - av::vdecoding - Unknown StartCode 0x0000015F, offset 00000059
here is an info log


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.zip   log.zip (Size: 172.68 KB / Downloads: 88)
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#9
Can it be moved to playabe or needs more testing?
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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#10
it can stay in half playable for the time being
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