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Jak and Daxter: The Lost Frontier - UCUS98634
#1
r2273
Code:
1728 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
1729 [GUI] INFO  emu - Jpcsp v0.6
1731 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98634
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 6.00
REGION = 32768
TITLE = Jak & Daxter®:The Lost Frontier™
probably homebrew? false
1737 [GUI] DEBUG hle - Loading HLE firmware up to version 600
1807 [GUI] INFO  emu - Loading global compatibility settings:
1808 [GUI] INFO  emu - Configuration / Region
1810 [GUI] INFO  emu -     Language                                 [English]
1810 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
1810 [GUI] INFO  emu -     Daylight savings:                        [Off]
1811 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
1811 [GUI] INFO  emu -     Time format:                             [24H]
1812 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
1812 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
1812 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
1812 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
1813 [GUI] INFO  emu - Configuration / Video
1813 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
1813 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
1814 [GUI] INFO  emu -     [ ] Use vertex cache
1814 [GUI] INFO  emu -     [ ] Use shaders (experimental)
1814 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
1814 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
1815 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
1815 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
1816 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
1816 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
1816 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
1816 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
1817 [GUI] INFO  emu - Configuration / Audio
1817 [GUI] INFO  emu -     [ ] Disable audio threads
1817 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
1818 [GUI] INFO  emu -     [ ] Disable audio blocking
1818 [GUI] INFO  emu - Configuration / Memory
1818 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
1818 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
1819 [GUI] INFO  emu - Configuration / Media
1819 [GUI] INFO  emu -     [X] Use Media Engine
1819 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
1819 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
1820 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
1820 [GUI] INFO  emu - Configuration / Compiler
1820 [GUI] INFO  emu -     [X] Use compiler (dynarec)
1821 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
1821 [GUI] INFO  emu -     [3000] Maximum method size
1821 [GUI] INFO  emu - Configuration / Crypto
1824 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
1825 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
1825 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
1825 [GUI] INFO  emu - Configuration / Display
1825 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
1826 [GUI] INFO  emu -     Resolution:                              [Native]
1826 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
1826 [GUI] INFO  ge - Only GE Graphics: false
1826 [GUI] INFO  hle.sceMpeg - Media Engine enabled
1852 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1852 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1853 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1853 [GUI] INFO  memory - Ignore invalid memory access: false
1857 [GUI] DEBUG emu - No patch file found for this game
2080 [GUI] DEBUG hle - Loading HLE firmware up to version 600
2137 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x202D40, addr=0x08804000: returns 0x08804000
2141 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2142 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2143 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2143 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2143 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2245 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
2265 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
2265 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2265 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2266 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
2323 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
2545 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2551 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2557 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2562 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2566 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2570 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2574 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2578 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2582 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2586 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2590 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2594 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2597 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2601 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2605 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2609 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2610 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2611 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2671 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2671 [GUI] INFO  ge - OpenGL version: 4.1.0
2671 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2672 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2672 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2678 [GUI] INFO  ge - Using VBO
2709 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2709 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2711 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2732 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2733 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2733 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code:
3856 [root] WARN  hle - Unsupported syscall 207D SysMemUserForUser_91DE343C 05050010 09FFFE00 00000000
3888 [mcp main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=c
3924 [MEMCARD] INFO  hle.scePower - scePowerRegisterCallback slot=-1, SceUID=0x1D
3943 [mcp main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
34710 [mcp main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
34711 [mcp main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
34712 [mcp main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
34713 [mcp main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
34825 [mcp main] INFO  hle.sceSasCore - __sceSasInit(0x088EA640, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
34846 [mcp main] INFO  stdout -
34847 [mcp main] INFO  stdout - ========================================================
34847 [mcp main] INFO  stdout -  SCREAM PSP  (c)2006 Sony Computer Entertainment America
34855 [mcp main] INFO  stdout -  by Buzz Burrowes                               v2.4.0
34856 [mcp main] INFO  stdout -                         (built Aug  9 2007 at 14:12:48)
34857 [mcp main] INFO  stdout - ========================================================
34861 [mcp main] INFO  stdout -     Sound Tick Thread Priority: 16
34861 [mcp main] INFO  stdout - ========================================================
34862 [mcp main] INFO  stdout -
34884 [mcp main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3b140_size0x1cabd4 flags = 1 permissions = 00
35274 [level load & launch] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=0, position=0
35299 [SceModmgrStart] WARN  hle - Unsupported syscall 207D SysMemUserForUser_91DE343C 05050010 09FFFEE0 09FFF560
35456 [rcp level main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
35483 [rcp level main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3b800_size0x61bfd flags = 1 permissions = 00
35744 [rcp level main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3ba80_size0x4ac8 flags = 1 permissions = 00
35824 [rcp level main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3ba90_size0xa22b0 flags = 1 permissions = 00
35838 [rcp level main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3ba90_size0xa22b0 flags = 1 permissions = 00
35856 [rcp level main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3bbe0_size0x355a8 flags = 1 permissions = 00
35870 [rcp level main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3bbe0_size0x355a8 flags = 1 permissions = 00
35943 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
35949 [rcp level main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=0, pixelformat=0, syncType=1) bad bufferwidth
35953 [rcp level main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
37136 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08AA75C8, stall=0x00000000]
37147 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08AA75C8, stall=0x00000000]
37158 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08AA75C8, stall=0x00000000]
37169 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08AA75C8, stall=0x00000000]
37180 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08AA75C8, stall=0x00000000]
37180 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08841400 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'BACKGSTREAMER' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08807C1C Stack: 0x09FF6C00 - 0x09FF9400 Stack Size: 0x00002800
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 3052 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'mcp main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08817190 Stack: 0x09FFBC00 - 0x09FFFC00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'rcp level main' ID: 0x0048 Module ID: 0x0044
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80404000 Current Priority: 0x2D Initial Priority: 0x2E
Thread Entry: 0x08FC5290 Stack: 0x09FD2400 - 0x09FDE400 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_tick_timer_thread' ID: 0x002C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08823760 Stack: 0x09FF5C00 - 0x09FF6C00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1019 us, rest 67 us) Us: 1019 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atrac loader' ID: 0x0033 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08813728 Stack: 0x09FEB400 - 0x09FEDC00 Stack Size: 0x00002800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'll sound thread' ID: 0x0031 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08811BB8 Stack: 0x09FEDC00 - 0x09FF5C00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atrac loader' ID: 0x0037 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08813728 Stack: 0x09FE6400 - 0x09FE8C00 Stack Size: 0x00002800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atrac loader' ID: 0x0035 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08813728 Stack: 0x09FE8C00 - 0x09FEB400 Stack Size: 0x00002800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MEMCARD' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08807B24 Stack: 0x09FF9400 - 0x09FFBC00 Stack Size: 0x00002800
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 3031 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sound thread' ID: 0x0039 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08813160 Stack: 0x09FDE400 - 0x09FE6400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 100000 us, rest 89021 us) Us: 100000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  00C87AD8 13138648 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXX                                   X]
Fragmented memory: 00D54A00 13978112 bytes
[                       X   XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
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Jak and Daxter: The Lost Frontier - UCUS98634 - by BlackDaemon - 08-15-2011, 01:34 PM

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