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Regression causing corrupted gfx to appear on game load
#1
After loading the game (before running it), the black background (fullscreen) displays garbage gfx. See screenshot. Even after a game is running, you'll see this crud during transitions or in the letterboxing areas.

What's weird is one time I saw it display images from the last game I played in Dolphin, as if it were showing the last thing in the vram's buffer or something.

I don't have too much time to narrow it down - I'm hoping you guys can figure it out. This started happening in revs released about 2-3 weeks ago. If I get time, i'll see if I can isolate the change that broke this. I'm surprised no one else has brought this up.

Settings attached as well.


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Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#2
Hmm...
I've seen this happen when "Saving GE to texture" option is enabled. Could you please confirm if this also happens with this option unchecked?
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#3
Ok, this issue is directly related to that option - only occurs if it's active. Nonetheless, I'm sure something recently has introduced this behavior. I've had this option on for months, ever since I found out that you need it to get hi-res gfx. But I've only observed this problem for a short while.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#4
Still no change to this regression as of r2313.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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