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SD Gundam G Generation Over World - NPJH50681
#31
(09-29-2012, 06:01 AM)hareve15 Wrote: r2748, still no audio. T_T

Have you installed sonic stage?

To get the best audio experience do this. (Note: Due to the emulator being in constant development, some audio might not be currently decodable or played back correctly on the PC)
First make sure you are using a recent Jpcsp build from http://buildbot.orphis.net/jpcsp/
1. Install a program called "Sonic Stage v4.3"
2. In the emulator Configuration -> Media , Check Use Media Engine, Decode audio files with SonicStage
[Image: 351eoi8.jpg]
[This should be enough for basic audio and video support]

This is optional. (only needed for some games!)
3. Since Sonic Stage can't read mono at3+ audio files, You need another program found here
http://www.emunewz.net/forum/showthread.php?tid=5293
[Last page usually has latest version]
4. The above program relies on a program called "Sound Forge", so you will need to download the trial version of Sound Forge v9 or v10 in addition to sonic stage.
5. Configure mono_ATRAC3PLUS_Autoplay_assistant_tool set the paths to Sound Forge..etc
6. Do a quick game play in Jpcsp so the "tmp\<gameid>\Atrac" folder generates, then select that folder in mono_ATRAC3PLUS_Autoplay_assistant_tool, and click start.
[Image: 30275hz.jpg]
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#32
hmmm... why doesn't it generates a Atrac folder?
Reply
#33
(09-29-2012, 06:59 AM)hareve15 Wrote: hmmm... why doesn't it generates a Atrac folder?

no idea, I don't have this game. :\
Reply
#34
Why..... Sad

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#35
If the folder does not exist, can not be played
Reply
#36
guess i will wait for a new release Smile or a guide how to play this game with Sounds
Reply
#37
psp 
NO atrac ! game ID:NPJH50681 only have PGD &Mpef-26161152
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#38
Ok well then you will have to be patient, it probably uses an unknown audio function and could take some time for the devs to implement.
Start by posting a log on the info setting.
Reply
#39
(09-28-2012, 06:04 AM)sliated Wrote: Look here people:
(09-26-2012, 12:07 PM)sum2012 Wrote: Sound not work becuase

Code:
Failed to map import at 0x08BA5414 [0x1B839B83] Module 'sceMp3
Failed to map import at 0x08BA542C [0xE3EE2C81] Module 'sceMp3
Gid15 is working in it.
Another sound probrem
Code:
Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x9E0B4A8, decodeAddr=0x09F91E50, samplesAddr=0x09DD4FC0, decodePosAddr=0x09F91E54

So wait for new rev that will fix this problem.


(09-29-2012, 07:10 AM)hyakki Wrote:
(09-29-2012, 06:59 AM)hareve15 Wrote: hmmm... why doesn't it generates a Atrac folder?

no idea, I don't have this game. :\


(09-29-2012, 06:21 AM)hyakki Wrote:
(09-29-2012, 06:01 AM)hareve15 Wrote: r2748, still no audio. T_T

Have you installed sonic stage?

To get the best audio experience do this. (Note: Due to the emulator being in constant development, some audio might not be currently decodable or played back correctly on the PC)
First make sure you are using a recent Jpcsp build from http://buildbot.orphis.net/jpcsp/
1. Install a program called "Sonic Stage v4.3"
2. In the emulator Configuration -> Media , Check Use Media Engine, Decode audio files with SonicStage
[Image: 351eoi8.jpg]
[This should be enough for basic audio and video support]

This is optional. (only needed for some games!)
3. Since Sonic Stage can't read mono at3+ audio files, You need another program found here
http://www.emunewz.net/forum/showthread.php?tid=5293
[Last page usually has latest version]
4. The above program relies on a program called "Sound Forge", so you will need to download the trial version of Sound Forge v9 or v10 in addition to sonic stage.
5. Configure mono_ATRAC3PLUS_Autoplay_assistant_tool set the paths to Sound Forge..etc
6. Do a quick game play in Jpcsp so the "tmp\<gameid>\Atrac" folder generates, then select that folder in mono_ATRAC3PLUS_Autoplay_assistant_tool, and click start.
[Image: 30275hz.jpg]



NOATRAC THE gameID:NPJH50681 only have MPEG-26161152&PGD
Reply
#40
(09-29-2012, 08:54 AM)e452322246 Wrote:
(09-28-2012, 06:04 AM)sliated Wrote: Look here people:
(09-26-2012, 12:07 PM)sum2012 Wrote: Sound not work becuase

Code:
Failed to map import at 0x08BA5414 [0x1B839B83] Module 'sceMp3
Failed to map import at 0x08BA542C [0xE3EE2C81] Module 'sceMp3
Gid15 is working in it.
Another sound probrem
Code:
Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x9E0B4A8, decodeAddr=0x09F91E50, samplesAddr=0x09DD4FC0, decodePosAddr=0x09F91E54

So wait for new rev that will fix this problem.


(09-29-2012, 07:10 AM)hyakki Wrote:
(09-29-2012, 06:59 AM)hareve15 Wrote: hmmm... why doesn't it generates a Atrac folder?

no idea, I don't have this game. :\


(09-29-2012, 06:21 AM)hyakki Wrote:
(09-29-2012, 06:01 AM)hareve15 Wrote: r2748, still no audio. T_T

Have you installed sonic stage?

To get the best audio experience do this. (Note: Due to the emulator being in constant development, some audio might not be currently decodable or played back correctly on the PC)
First make sure you are using a recent Jpcsp build from http://buildbot.orphis.net/jpcsp/
1. Install a program called "Sonic Stage v4.3"
2. In the emulator Configuration -> Media , Check Use Media Engine, Decode audio files with SonicStage
[Image: 351eoi8.jpg]
[This should be enough for basic audio and video support]

This is optional. (only needed for some games!)
3. Since Sonic Stage can't read mono at3+ audio files, You need another program found here
http://www.emunewz.net/forum/showthread.php?tid=5293
[Last page usually has latest version]
4. The above program relies on a program called "Sound Forge", so you will need to download the trial version of Sound Forge v9 or v10 in addition to sonic stage.
5. Configure mono_ATRAC3PLUS_Autoplay_assistant_tool set the paths to Sound Forge..etc
6. Do a quick game play in Jpcsp so the "tmp\<gameid>\Atrac" folder generates, then select that folder in mono_ATRAC3PLUS_Autoplay_assistant_tool, and click start.
[Image: 30275hz.jpg]



NOATRAC THE gameID:NPJH50681 only have MPEG-26161152&PGD

it seems current JPCSP can not decrypt/export the sound file
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