10-23-2012, 01:06 PM
enabled GE graphic,use vertex cache,use shaders, enable saving GE screen to texture and enable dynamic shader generation.
for memory~ignore invalid memory access
media~use media engine and decode audio files with sonic stages
compiler~use compiler and 50 method size
crypto~ extract decrypted EBOOT.BIN file to the TMP folder
can play~but something not bgm ~~>_<
for memory~ignore invalid memory access
media~use media engine and decode audio files with sonic stages
compiler~use compiler and 50 method size
crypto~ extract decrypted EBOOT.BIN file to the TMP folder
can play~but something not bgm ~~>_<