This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SD Gundam G Generation Over World - NPJH50681
#98
(10-25-2012, 09:52 PM)sum2012 Wrote: Yes. After install ,enable decode sound using sonicstage
(10-25-2012, 12:41 PM)Blacktownclassic Wrote: Does sonicstage support win 7?Huh


To gid15 ,try solve this:
My other freind (which is chinese,hope I transate correctly)
said that "A number of different names but the same the BGM file should correspond with the role of the screenplay, there is often found fighting BGM disorder a role BGM into another role,because for BGM decoding naming and address only to the first three bytes, part of the BGM is no difference between the first three bytes, 4 bytes only difference simulator can not be resolved so fine, so this happen.Previously the Masou God appeared similar situations."

yip, every issue sorted so far.....Cool
Reply


Messages In This Thread
RE: SD Gundam G Generation Over World - NPJH50681 - by Blacktownclassic - 10-27-2012, 10:56 AM
Has anybody tried to.... - by Blacktownclassic - 10-10-2012, 12:02 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)