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SD Gundam G Generation Over World - NPJH50681
Tbh, I doubt that your specs is enough. Not that I know for sure.
Practically only "[x] Only GE graphics (not recommended for homebrew)" makes difference. Not sure if "[x] Disable optimized Vertexlnfo reading (may improve compatibility)" actually makes any difference.
FPS is mainly on 30(fullspeed), battle scene sometimes may drop to 20-25 for a moment. That's pretty much it.

Code:
Legend
[-] = Unchecked
[x] = Checked
[#] = Optional, use at own risk (usually a speedup, can cause crash / bugs, disable this first if you run into problems)
-When changing options do it before you load the game, or else you'll need to close and restart Jpcsp.
-These settings are only to be used as a basic template, I encourage you to find your own settings.

|Video|
[ ] Disable VBO (automatically disabled if not supported)
[x] Only GE graphics (not recommended for homebrew)
[ ] Use vertex cache
[ ] Use shaders (experimental)
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[ ] Enable saving GE screen to Textures instead of Memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[x] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)
[Image: 2486220.png]
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Messages In This Thread
RE: SD Gundam G Generation Over World - NPJH50681 - by Wyn - 12-04-2012, 04:01 AM
Has anybody tried to.... - by Blacktownclassic - 10-10-2012, 12:02 PM

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