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Doodle Fit - NPUZ00263
#1
Doodle Fit - NPUZ00263
using r2750
nothing but a black screen
here is the debug log


Attached Files
.zip   log.html.zip (Size: 734.38 KB / Downloads: 90)
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#2
using r 2763
still the same
nothing but a black screen

46536 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904
46558 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904
46569 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904

here is the info log


Attached Files
.zip   log.html.zip (Size: 4.99 KB / Downloads: 91)
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#3
using r2793

same problem as BlockCascadeFusion - NPUZ00218

if the log is off or info nothing but a black screen
but if the log is debug it goes ingame

here is the debug log


Attached Files
.zip   log debug.zip (Size: 528.67 KB / Downloads: 76)
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#4
I surprise that sceKernelChangeThreadPrority fixed in Rev 2786 not fix this game
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#5
using r 2862
goes ingame now
the only thing missing is the music
can be moved to playable
here is the info log


Attached Files Thumbnail(s)
               

.zip   log.zip (Size: 3.74 KB / Downloads: 85)
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#6
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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#7
using r 3375
nothing but a black screen
here is a compiler log and JpcspTrace log

same problem as BlockCascadeFusion - NPUZ00218


Attached Files
.zip   log.zip (Size: 819.98 KB / Downloads: 91)
Reply
#8
Code:
16:18:17 ERROR       ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR       ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR       ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR       ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR       ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR       ge - GUI - Aborting current list processing due to too many errors
r3379 might help?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#9
using r 3388
goes ingame again
still no music
here is an info log


Attached Files
.zip   log.zip (Size: 2.93 KB / Downloads: 81)
Reply
#10
using r 3696
still goes ingame
music plays now
here is an info log


Attached Files
.zip   log.zip (Size: 2.52 KB / Downloads: 79)
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