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OMGZ - NPUZ00217
#1
OMGZ - NPUZ00217
using r2751
after the intro nothing but a white screen
here is the info log


Attached Files
.zip   log.html.zip (Size: 10.68 KB / Downloads: 150)
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#2
something wrong here
Code:
34680   MusicManager   WARN   hle.SysMemUserForUser   malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x10000, addr=0x00000000  
34681   MusicManager   WARN   hle.ThreadManForUser   sceKernelCreateThread not enough memory to create the stack
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#3
or maybe coming from sceMp3?
Code:
33932   MusicManager   INFO   hle.sceMp3   Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=128kbps.  
33971   MusicManager   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Music/drama_rama.mp3 flags = 1 permissions = 00  
34012   MusicManager   INFO   hle.sceMp3   Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=128kbps.  
34045   MusicManager   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Music/drama_rama.mp3 flags = 1 permissions = 00  
34082   MusicManager   INFO   hle.sceMp3   Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=128kbps.  
34115   MusicManager   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Music/drama_rama.mp3 flags = 1 permissions = 00  
34153   MusicManager   INFO   hle.sceMp3   Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=128kbps.  
34185   MusicManager   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Music/drama_rama.mp3 flags = 1 permissions = 00  
34238   MusicManager   INFO   hle.sceMp3   Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=128kbps.  
34271   MusicManager   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Music/drama_rama.mp3 flags = 1 permissions = 00  
34312   MusicManager   INFO   hle.sceMp3   Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=128kbps.
Could you log with
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.sceMp3'> <level value='debug' /> </logger>

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#4
ok here is the new log with the 2 added lines


Attached Files
.zip   log.html.zip (Size: 209.52 KB / Downloads: 148)
Reply
#5
Your LogSettings.xml have probrem.
please use attach (I have added the 2 lines)
(10-02-2012, 12:54 AM)nash67 Wrote: ok here is the new log with the 2 added lines



Attached Files
.zip   LogSettings.zip (Size: 720 bytes / Downloads: 116)
Reply
#6
(10-02-2012, 01:11 AM)sum2012 Wrote: Your LogSettings.xml have probrem.
please use attach (I have added the 2 lines)
(10-02-2012, 12:54 AM)nash67 Wrote: ok here is the new log with the 2 added lines

there is nothing wrong with my logsettings
i used mine and yours and got the same info log

Reply
#7
Code:
24995   mp3playbackthread   DEBUG   hle.sceMp3   sceMp3Decode mp3Stream=Mp3Stream(maxSize=131072, availableSize=131072, readPos=0, writePos=0), outPcmPtr=0x09F3FA70  
24995   mp3playbackthread   DEBUG   hle.sceMp3   sceMp3Decode returning 0 samples (0 bytes) at 0x08AADD00  
25016   mp3playbackthread   DEBUG   hle.sceMp3   sceMp3ReleaseMp3Handle mp3Stream=Mp3Stream(maxSize=131072, availableSize=32768, readPos=98304, writePos=0)
This game is always releasing the MP3 and restarting when sceMp3Decode is returning 0 samples. This is now fixed in r2757.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#8
using r 2758
after the intro still nothing but a white screen
here is a debug log


Attached Files
.7z   log.html.7z (Size: 1.2 MB / Downloads: 140)
Reply
#9
(10-02-2012, 03:29 PM)nash67 Wrote: using r 2758
after the intro still nothing but a white screen
here is a debug log
This is probably because the MP3 play is failing with the 64-bit (old Xuggle lib). Could you try with the Jpcsp 32-bit?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#10
yep it goes ingame with the 32 bit version
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