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WWE All Stars - ULUS10544
#1
WWE All Stars - ULUS10544
using r 2841
after you choose your wrestlers and it starts to do the wrestlers intros
the game keeps pausing then crashes out
here is the info log


Attached Files
.zip   log.zip (Size: 9.17 KB / Downloads: 122)
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#2
I tried this game on latest rev (r2971) and game works great...
Here is my gameplay (recorded using FRAPS):


My specs:
CPU: AMD Athlon 64 x2 3800+ 2,30GHz (OC'ed)
GPU: Nvidia GeForce XFX GT 240 512MB GDDR5
RAM: 3GB DDR2
OS: Win 7 Ultimate 64 bit
JPCSP: r2971 x86
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#3
using r 3008
still the same problem
here is a compiler log


Attached Files
.7z   log.7z (Size: 1.41 MB / Downloads: 112)
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#4
leave comment for myself first Tongue
I will test later.
atracID=0xFF maybe =0 or 1
When sceMpegAvcDecode ringbuffer not created,return -1

Just find same topic.
But he has no probrem ?
http://www.emunewz.net/forum/showthread.php?tid=127182
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#5
Rev 3009
Find out use ignore error to run the game ok.
Just stange in-game still have WARN hle.sceMpeg - sceMpegAvcDecode ringbuffer not created


Attached Files Thumbnail(s)
   

.7z   3009log.7z (Size: 9.59 KB / Downloads: 88)
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#6
Wow, check this... This game is working on PPSSPP now, and i recorded gameplay... Check how this game works on PPSSPP and on my previous video on JPCSP.. Which one works better?
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#7
here is a jpcsp trace log


Attached Files
.zip   log.zip (Size: 6.55 KB / Downloads: 105)
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#8
OMG,I see too much "0xDEADBEEF" from the log.Huh
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#9
That's an interesting error name,I mean really.But I've seen weirder.From what I have searched it seems that this is frequently used to indicate a software crash or deadlock in embedded systems.DEADBEEF was originally used to mark newly allocated areas of memory that had not yet been initialized
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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#10
Thanks for information
(04-13-2013, 01:52 PM)virgil94 Wrote: That's an interesting error name,I mean really.But I've seen weirder.From what I have searched it seems that this is frequently used to indicate a software crash or deadlock in embedded systems.DEADBEEF was originally used to mark newly allocated areas of memory that had not yet been initialized
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