Configuration / Video [ ] Disable VBO (automatically disabled if not supported) [ ] Only GE graphics (not recommended for homebrew) [ ] Use vertex cache [ ] Use shaders (experimental) [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders) [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders) [ ] Enable VAO (only relevant when using shaders and vertex cache) [ ] Enable saving GE screen to Textures instead of Memory [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower) [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower) [ ] Disable optimized VertexInfo reading (may improve compatibility) [ ] Use Software Rendering (very experimental, not yet complete, slow) Configuration / Audio [ ] Disable audio threads [ ] Disable audio channels (not recommended) [ ] Disable audio blocking Configuration / Memory [ ] Ignore invalid memory access (not recommended for test reports, but improves performance) [ ] Ignore unmapped imports (not recommended) Configuration / Media [X] Use Media Engine [ ] Extract media files to tmp folder [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine) [ ] Use debug font (disable flash0 fonts) Configuration / Compiler [X] Use compiler (dynarec) [ ] Output profiler info to profiler.txt (only for compiler) [3000] Maximum method size Configuration / Crypto [X] Extract decrypted EBOOT.BIN files to the TMP folder [X] Handle SAVEDATA in crypto mode [ ] Extract original PGD files to the TMP folder