03:06:27  INFO   memory - GUI - Ignore invalid memory access: true
03:06:27  INFO      emu - GUI - WARNING: Found unknown Windows version: Windows 7
03:06:27  INFO      emu - GUI - Attempting to use default windows plug-in.
03:06:27  INFO      emu - GUI - Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
03:06:27  INFO controller - GUI - Using default controller 'HID Keyboard Device'
03:06:29  INFO       ge - GUI - Using RenderingEngineLwjgl31
03:06:29  INFO       ge - GUI - Using VBO
03:06:29  INFO       ge - GUI - OpenGL version: 3.3.11672 Compatibility Profile Context
03:06:29  INFO       ge - GUI - Shading Language version: 3.30
03:06:29  INFO       ge - GUI - GL_CONTEXT_FLAGS: 0x0
03:06:29  INFO       ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
03:06:36  INFO      emu - GUI - Jpcsp v0.7 4098f5d
03:06:36  INFO compiler - GUI - Compiler MethodMaxInstructions: 3000
03:06:36  INFO   loader - GUI - PBP meta data :
BOOTABLE = 1
CATEGORY = MG
DISC_ID = UCJS10041
DISC_VERSION = 1.00
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 1.00
REGION = 32768
TITLE = Cave Story
probably homebrew? true
03:06:37  INFO   loader - GUI - Found ModuleInfo at 0x089A0440, name:'"Cave Story"', version: 0101, attr: 0x00000000, gp: 0x089C9400
03:06:37  INFO   loader - GUI - Found 54 unresolved imports
03:06:37  INFO   loader - GUI - 54 NIDS mapped
03:06:37  INFO hle.sceDisplay - GUI - Saving GE to Textures
03:06:37  INFO hle.sceDisplay - GUI - Only GE Graphics: false
03:06:37  INFO hle.sceDisplay - GUI - Save Stencil To Memory: false
03:06:37  INFO hle.sceFont - GUI - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
03:06:37  INFO hle.sceFont - GUI - Loading font file 'gb3s1518.bwfon'. Font='gb3s1518.bwfon' Type='gb3s1518.bwfon'
03:06:37  INFO hle.sceNetAdhoc - GUI - Using netClientPortShift=0
03:06:37  INFO hle.sceNetAdhoc - GUI - Using netServerPortShift=0
03:06:39  INFO      emu - GUI - Using the following settings:
03:06:39  INFO      emu - GUI - Configuration / Region
03:06:39  INFO      emu - GUI -     Language:                                [Japanese]
03:06:39  INFO      emu - GUI -     Button preference:                       ["O" for "Enter"]
03:06:39  INFO      emu - GUI -     Daylight saving time:                    [On]
03:06:39  INFO      emu - GUI -     Time format:                             [12H]
03:06:39  INFO      emu - GUI -     Date format:                             [MM-DD-YYYY]
03:06:39  INFO      emu - GUI -     WLAN power saving mode:                  [Off]
03:06:39  INFO      emu - GUI -     Ad hoc channel:                          [Auto]
03:06:39  INFO      emu - GUI -     Time zone offset in minutes (GMT):       [0]
03:06:39  INFO      emu - GUI -     Nickname:                                [Ventus]
03:06:39  INFO      emu - GUI - Configuration / Video
03:06:39  INFO      emu - GUI -     (X) Use OpenGL Renderer (Default)
03:06:39  INFO      emu - GUI -     ( ) Use Internal Software Rendering
03:06:39  INFO      emu - GUI -     ( ) Use External Software Rendering
03:06:39  INFO      emu - GUI -     [ ] Disable VBO (automatically disabled if not supported)
03:06:39  INFO      emu - GUI -     [ ] Only GE graphics (not recommended for homebrew)
03:06:39  INFO      emu - GUI -     [X] Use vertex cache
03:06:39  INFO      emu - GUI -     [X] Use shaders
03:06:39  INFO      emu - GUI -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
03:06:39  INFO      emu - GUI -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
03:06:39  INFO      emu - GUI -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
03:06:39  INFO      emu - GUI -     [X] Enable saving GE screen to textures instead of memory
03:06:39  INFO      emu - GUI -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
03:06:39  INFO      emu - GUI -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
03:06:39  INFO      emu - GUI -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
03:06:39  INFO      emu - GUI -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
03:06:39  INFO      emu - GUI -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
03:06:39  INFO      emu - GUI -     [ ] Save Stencil to Memory (more accurate but slower)
03:06:39  INFO      emu - GUI - Configuration / Memory
03:06:39  INFO      emu - GUI -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
03:06:39  INFO      emu - GUI -     [X] Ignore unmapped imports (not recommended)
03:06:39  INFO      emu - GUI -     [ ] Use debugger memory (slower, enables memory breakpoints)
03:06:39  INFO      emu - GUI - Configuration / Compiler
03:06:39  INFO      emu - GUI -     [X] Use compiler (dynarec)
03:06:39  INFO      emu - GUI -     [X] Output profiler info to profiler.txt (only for compiler)
03:06:39  INFO      emu - GUI -     [3000] Maximum Method Size
03:06:39  INFO      emu - GUI - Configuration / Display
03:06:39  INFO      emu - GUI -     Antialiasing:                            [OFF]
03:06:39  INFO      emu - GUI -     Resolution:                              [Native]
03:06:39  INFO      emu - GUI -     [ ] Start JPCSP in fullscreen exclusive mode
03:06:39  INFO      emu - GUI - Configuration / Misc
03:06:39  INFO      emu - GUI -     [ ] Use debug font (disable flash0 fonts)
03:06:39  INFO      emu - GUI - Configuration / Crypto
03:06:39  INFO      emu - GUI -     [ ] Disable SAVEDATA encryption
03:06:39  INFO      emu - GUI -     [ ] Extract SAVEDATA key to TMP folder
03:06:39  INFO      emu - GUI -     [ ] Extract original PGD files to TMP folder
03:06:39  INFO      emu - GUI -     [ ] Extract decrypted EBOOT.BIN files to TMP folder
03:06:39  INFO      emu - GUI -     [X] Disable DLC Decryption
03:06:39  INFO      emu - GUI - Configuration / Network
03:06:39  INFO      emu - GUI -     ( ) LAN MultiPlayer
03:06:39  INFO      emu - GUI -     ( ) Server Port Shift
03:06:39  INFO      emu - GUI -     ( ) Client Port Shift
03:06:39  INFO      emu - GUI -     ( ) Enable ProOnline
03:06:39  INFO      emu - GUI -     ProOnline MetaServer                     [coldbird.net]
03:06:39  INFO      emu - GUI -     Broadcasting address                     []
03:06:39  INFO       ge - GUI - Using RenderingEngineLwjgl31
03:06:39  INFO       ge - GUI - Using VBO
03:06:39  INFO       ge - GUI - OpenGL version: 3.3.11672 Compatibility Profile Context
03:06:39  INFO       ge - GUI - Shading Language version: 3.30
03:06:39  INFO       ge - GUI - GL_CONTEXT_FLAGS: 0x0
03:06:39  INFO       ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
03:06:39  INFO       ge - GUI - Using shaders with Skinning
03:06:39  INFO       ge - GUI - Using dynamic shaders
03:06:39  INFO       ge - GUI - Using Uniform Buffer Object (UBO)
03:06:40  INFO       ge - GUI - Using shaders with Skinning
03:06:40  INFO       ge - GUI - Using dynamic shaders
03:06:40  INFO       ge - GUI - Using Uniform Buffer Object (UBO)
03:06:40  INFO       ge - GUI - Using Async Vertex Cache
03:06:42  INFO  runtime - Emu - Using Compiler
03:06:42  INFO compiler - user_main - Replacing CodeBlock at 0x08990970 by Native Code 'strlen'
03:06:43  INFO hle.IoFileMgrForUser - user_main - pspiofilemgr - filepath ms0/PSP/GAME/CAVESTORY
03:06:43  INFO compiler - user_main - Replacing CodeBlock at 0x089908E4 by Native Code 'strcpy'
03:06:43  INFO compiler - user_main - Replacing CodeBlock at 0x0898F3A8 by Native Code 'memset'
03:06:43  INFO compiler - user_main - Replacing CodeSequence at 0x0898C268-0x0898C274 by Native Code 'memsetSequence'
03:06:43  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = data.csz flags = 1 permissions = 0777
03:06:44  INFO compiler - user_main - Replacing CodeBlock at 0x0898F150 by Native Code 'memcpy'
03:06:45  INFO compiler - user_main - Replacing CodeSequence at 0x0898F3A8-0x0898F47C by Native Code 'memset'
03:06:45  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = ms0:/PSP/GAME/CAVESTORY/.\Config.dat flags = 1 permissions = 0666
03:06:45  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = ms0:/PSP/GAME/CAVESTORY/.\s_reverse flags = 1 permissions = 0666
03:06:45  INFO       ge - GUI - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
03:06:45  WARN       ge - GUI - Unimplemented VSCX: coordX=0
03:06:45  WARN       ge - GUI - Unimplemented VSCY: coordY=0
03:06:45  WARN       ge - GUI - Unimplemented VSCZ: coordZ=0
03:06:45  WARN       ge - GUI - Unimplemented VTCS: coordS=0.0
03:06:45  WARN       ge - GUI - Unimplemented VTCT: coordT=0.0
03:06:45  WARN       ge - GUI - Unimplemented VTCQ: coordQ=0.0
03:06:45  WARN       ge - GUI - Unimplemented VCV: colorR=0, colorG=0, colorB=0
03:06:45  WARN       ge - GUI - Unimplemented VAP: color=0, prim_type=0, antialias=0, clip=0, shading=0, cull=0, v_order=0, map_texture=0, fog=0, dither=0
03:06:45  WARN       ge - GUI - Unimplemented VFC: fog=0
03:06:45  WARN       ge - GUI - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
03:06:45  INFO       ge - GUI - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
03:06:46  INFO compiler - user_main - Replacing CodeSequence at 0x0898F3A8-0x0898F47C by Native Code 'memset'
03:06:46  INFO compiler - user_main - Replacing CodeSequence at 0x0898F3A8-0x0898F47C by Native Code 'memset'
03:06:46  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = ms0:/PSP/GAME/CAVESTORY/.\290.rec flags = 1 permissions = 0666
03:06:46  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
03:06:46  INFO compiler - user_main - Replacing CodeBlock at 0x0899087C by Native Code 'strcmp'
03:06:46  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
03:06:49  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = ms0:/PSP/GAME/CAVESTORY/.\Config.dat flags = 602 permissions = 0666
03:06:50  INFO compiler - user_main - Replacing CodeSequence at 0x0898F3A8-0x0898F47C by Native Code 'memset'
03:07:02  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = ms0:/PSP/GAME/CAVESTORY/.\290.rec flags = 1 permissions = 0666
03:07:02  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = ms0:/PSP/GAME/CAVESTORY/.\Profile.dat flags = 1 permissions = 0666
03:07:16  INFO compiler - user_main - Replacing CodeSequence at 0x0898F3A8-0x0898F47C by Native Code 'memset'
03:07:16  INFO compiler - user_main - Replacing CodeSequence at 0x0898F3A8-0x0898F47C by Native Code 'memset'
03:07:16  INFO compiler - user_main - Replacing CodeSequence at 0x0898F3A8-0x0898F47C by Native Code 'memset'
03:07:16  INFO compiler - user_main - Replacing CodeSequence at 0x0898F3A8-0x0898F47C by Native Code 'memset'
03:07:16  INFO compiler - user_main - Replacing CodeSequence at 0x0898F3A8-0x0898F47C by Native Code 'memset'
03:07:16  INFO compiler - user_main - Replacing CodeSequence at 0x0898F3A8-0x0898F47C by Native Code 'memset'
03:07:16  INFO compiler - user_main - Replacing CodeBlock at 0x089907D8 by Native Code 'strcat'
03:08:30  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = ms0:/PSP/GAME/CAVESTORY/.\Profile.dat flags = 602 permissions = 0666
03:09:09  INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------
03:09:09  WARN      emu - user_main - Attempt to use unknown SceUID (purpose='ThreadMan-thread')
